Search found 28 matches

by milan.mancel
Sun Mar 05, 2017 10:13 am
Forum: Runtimes
Topic: UE4 Translucent materials with Creature plugin
Replies: 1
Views: 4266

UE4 Translucent materials with Creature plugin

Hi, when using FBX for animations in UE4 there is issue with translucent sort priority (issue of UE, not Creature) as skeletal mesh is rendered as one big mesh and Z order of sometimes work for "submeshes" and sometimes not. How are mesh regions rendered when using Creature plugin? I suppose that al...
by milan.mancel
Thu May 05, 2016 12:32 pm
Forum: Runtimes
Topic: RaptorMark! New Fast JS WebGL Runtimes
Replies: 2
Views: 4936

Re: RaptorMark! New Fast JS WebGL Runtimes

Congrats, this is really impressive!
by milan.mancel
Wed May 04, 2016 9:30 pm
Forum: Showcase
Topic: Alien zebra
Replies: 2
Views: 9243

Re: Alien zebra

Yup, I am experimenting now with sketch like animation, definitely will do game like this :)

Creature is perfect tool I need to learn all features.

Cheers

Milan
by milan.mancel
Wed May 04, 2016 8:23 pm
Forum: Editor
Topic: Background image for animation export
Replies: 2
Views: 4857

Re: Background image for animation export

Aaaa, I did not know this. So it is great as I plan to upgrade to PRO version

Thanks a lot

Milan
by milan.mancel
Wed May 04, 2016 8:17 pm
Forum: Showcase
Topic: Alien zebra
Replies: 2
Views: 9243

Alien zebra

Hi guys,

here is result of quick concept test for handdrawn 2D game.

Image

m
by milan.mancel
Wed May 04, 2016 7:32 pm
Forum: Editor
Topic: Background image for animation export
Replies: 2
Views: 4857

Background image for animation export

Hi Chong, it would be great to have possibility specify background image for animation when exporting - at least for video export. For some animations it would be sufficient and there will be no need to do further editing in other software. Currently I am adding bg image by big rectangular mesh and ...
by milan.mancel
Sat Apr 09, 2016 7:30 pm
Forum: Editor
Topic: Change of bone length in animation
Replies: 3
Views: 5688

Re: Change of bone length in animation

Hi,

yes understood, tried that and works. I need to find out how to do that also with bone that has motor on it, but maybe I will combine more bones.

Thanks :)

Milan
by milan.mancel
Sat Apr 09, 2016 6:10 pm
Forum: Editor
Topic: Change of bone length in animation
Replies: 3
Views: 5688

Change of bone length in animation

Hi Chong,

is there any possibility to change bone length as well as we can now change position and angle? Either via keyframes or as a parameter in motors?

It would help a lot with toon like animations - bugs bunny and similar :)

Thanks

Milan
by milan.mancel
Tue Mar 22, 2016 12:10 pm
Forum: Editor
Topic: Duplicate set of bones
Replies: 2
Views: 4979

Re: Duplicate set of bones

OMG, I found simple workaround. Put tracing paper on LCD, copy bones positions, move it on a monitor a bit and use as basis for new set of bones.

I am still laughing, but it works!

Milan
by milan.mancel
Tue Mar 22, 2016 10:59 am
Forum: Editor
Topic: Duplicate set of bones
Replies: 2
Views: 4979

Duplicate set of bones

Hi Chong, is there any way how to copy/duplicate set of consecutive bones - same lengths and angles? For example when I have creature with two legs - I need to have same exact 3 bone set for both legs. I am not able to create exact same lengths/angles via mouse, so even with same motors and settings...