Search found 28 matches
- Sun Mar 05, 2017 10:13 am
- Forum: Runtimes
- Topic: UE4 Translucent materials with Creature plugin
- Replies: 1
- Views: 4266
UE4 Translucent materials with Creature plugin
Hi, when using FBX for animations in UE4 there is issue with translucent sort priority (issue of UE, not Creature) as skeletal mesh is rendered as one big mesh and Z order of sometimes work for "submeshes" and sometimes not. How are mesh regions rendered when using Creature plugin? I suppose that al...
- Thu May 05, 2016 12:32 pm
- Forum: Runtimes
- Topic: RaptorMark! New Fast JS WebGL Runtimes
- Replies: 2
- Views: 4936
Re: RaptorMark! New Fast JS WebGL Runtimes
Congrats, this is really impressive!
- Wed May 04, 2016 9:30 pm
- Forum: Showcase
- Topic: Alien zebra
- Replies: 2
- Views: 9243
Re: Alien zebra
Yup, I am experimenting now with sketch like animation, definitely will do game like this
Creature is perfect tool I need to learn all features.
Cheers
Milan
Creature is perfect tool I need to learn all features.
Cheers
Milan
- Wed May 04, 2016 8:23 pm
- Forum: Editor
- Topic: Background image for animation export
- Replies: 2
- Views: 4857
Re: Background image for animation export
Aaaa, I did not know this. So it is great as I plan to upgrade to PRO version
Thanks a lot
Milan
Thanks a lot
Milan
- Wed May 04, 2016 8:17 pm
- Forum: Showcase
- Topic: Alien zebra
- Replies: 2
- Views: 9243
Alien zebra
Hi guys,
here is result of quick concept test for handdrawn 2D game.
m
here is result of quick concept test for handdrawn 2D game.
m
- Wed May 04, 2016 7:32 pm
- Forum: Editor
- Topic: Background image for animation export
- Replies: 2
- Views: 4857
Background image for animation export
Hi Chong, it would be great to have possibility specify background image for animation when exporting - at least for video export. For some animations it would be sufficient and there will be no need to do further editing in other software. Currently I am adding bg image by big rectangular mesh and ...
- Sat Apr 09, 2016 7:30 pm
- Forum: Editor
- Topic: Change of bone length in animation
- Replies: 3
- Views: 5688
Re: Change of bone length in animation
Hi,
yes understood, tried that and works. I need to find out how to do that also with bone that has motor on it, but maybe I will combine more bones.
Thanks
Milan
yes understood, tried that and works. I need to find out how to do that also with bone that has motor on it, but maybe I will combine more bones.
Thanks
Milan
- Sat Apr 09, 2016 6:10 pm
- Forum: Editor
- Topic: Change of bone length in animation
- Replies: 3
- Views: 5688
Change of bone length in animation
Hi Chong,
is there any possibility to change bone length as well as we can now change position and angle? Either via keyframes or as a parameter in motors?
It would help a lot with toon like animations - bugs bunny and similar
Thanks
Milan
is there any possibility to change bone length as well as we can now change position and angle? Either via keyframes or as a parameter in motors?
It would help a lot with toon like animations - bugs bunny and similar
Thanks
Milan
- Tue Mar 22, 2016 12:10 pm
- Forum: Editor
- Topic: Duplicate set of bones
- Replies: 2
- Views: 4979
Re: Duplicate set of bones
OMG, I found simple workaround. Put tracing paper on LCD, copy bones positions, move it on a monitor a bit and use as basis for new set of bones.
I am still laughing, but it works!
Milan
I am still laughing, but it works!
Milan
- Tue Mar 22, 2016 10:59 am
- Forum: Editor
- Topic: Duplicate set of bones
- Replies: 2
- Views: 4979
Duplicate set of bones
Hi Chong, is there any way how to copy/duplicate set of consecutive bones - same lengths and angles? For example when I have creature with two legs - I need to have same exact 3 bone set for both legs. I am not able to create exact same lengths/angles via mouse, so even with same motors and settings...