Search found 21 matches

by alejkhan
Tue Jun 18, 2019 6:29 pm
Forum: Editor
Topic: Inconsistent scale on game engine export
Replies: 4
Views: 1611

Re: Inconsistent scale on game engine export

Thank you for your quick reply. We have been setting the scale in the game engine, but we were hoping for a consistent scale across exports to make life easier instead of always having to eye-ball the sizes. I don't know if this would help, but can you tell us what your scale/units are in the world ...
by alejkhan
Tue Jun 18, 2019 5:05 pm
Forum: Editor
Topic: Inconsistent scale on game engine export
Replies: 4
Views: 1611

Inconsistent scale on game engine export

I am trying to export animations to game engine (using it with monogame), but for unknown reasons, they do not export at their original scale or any kind of consistent scale. I have separate creature projects, but the textures all come from the same scale/resolution photoshop file. When I go to expo...
by alejkhan
Thu Feb 21, 2019 5:52 pm
Forum: Runtimes
Topic: Can the Game Engine Export create multiple sprite sheets?
Replies: 1
Views: 482

Can the Game Engine Export create multiple sprite sheets?

I have a 4096 limit on my sprite sheets, but when I do the Game Engine Export for an image I am using sprite swapping on, it keeps combining everything (the base sheet for the original mesh and the sprite swapping sheet) into one giant sprite sheet that is well over 4096. Is there any way to export ...
by alejkhan
Thu Jan 10, 2019 7:36 pm
Forum: Editor
Topic: Mask or Clipping Mask and Region Blending Mode Ability
Replies: 1
Views: 448

Mask or Clipping Mask and Region Blending Mode Ability

https://www.weebly.com/editor/uploads/2/9/4/7/29470353/custom_themes/542031554673991093/files/single.gif https://www.weebly.com/editor/uploads/2/9/4/7/29470353/custom_themes/542031554673991093/files/gradientline.png Something I do quite often using Photoshop is creating a shine effect on an image. ...
by alejkhan
Thu Jan 10, 2019 6:51 pm
Forum: Editor
Topic: Game Engine Exporter Typo? 4086 instead of 4096
Replies: 0
Views: 1742

Game Engine Exporter Typo? 4086 instead of 4096

Noticed in the Game Engines exporter that in the "Texture Atlas (Sprite Swapping Only)" section in the "Powers of 2" drop down, it goes from 512, 1024, 2048, and then 4086 instead of 4096.
by alejkhan
Wed Jul 27, 2016 8:29 pm
Forum: Editor
Topic: Sprite Frame Manager Importer Bug
Replies: 8
Views: 2191

Re: Sprite Frame Manager Importer Bug

I just tried the update out. So awesome! Thanks for these great changes.
by alejkhan
Tue Jul 19, 2016 8:56 pm
Forum: Editor
Topic: Sprite Frame Manager Importer Bug
Replies: 8
Views: 2191

Re: Sprite Frame Manager Importer Bug

I halved the file dimensions and could upload more than 2! Well, I'm glad to know the reason why, and now can work on solutions on my end.
Thanks for your help.
by alejkhan
Tue Jul 19, 2016 8:21 pm
Forum: Editor
Topic: Sprite Frame Manager Importer Bug
Replies: 8
Views: 2191

Re: Sprite Frame Manager Importer Bug

I guess there are too many of them/they are too large files? I have 8 images in the sequence for sprite swapping plus the base image. Each is a 1280x711 png at 72dpi. The base image is 4.45KB, one is 608KB, and the rest are in the range of 223 to 288 KB.

I'll send you a dropbox link in a moment.
by alejkhan
Fri Jul 15, 2016 7:55 pm
Forum: Editor
Topic: Sprite Frame Manager Importer Bug
Replies: 8
Views: 2191

Re: Sprite Frame Manager Importer Bug

I tried it again, and now at least sprite swapping is working in the editor, but in the manager it doesn't visually look like it has imported correctly. So, it's not as bad as I initially thought. Update: It temporarily worked in editor, but now it no longer does after I lost track of which image I ...
by alejkhan
Fri Jul 15, 2016 7:33 pm
Forum: Editor
Topic: Sprite Frame Manager Importer Bug
Replies: 8
Views: 2191

Sprite Frame Manager Importer Bug

When I import sprites into the Sprite Frame Manager, it works just fine for the first 2 sprites, but when I import a third sprite, it converts the first sprite image to the third sprite image, and the fourth new sprite I import after that replaces the 1st and 3rd sprite image with its image. and the...