Search found 26 matches

by lion
Thu Oct 19, 2017 1:20 am
Forum: Editor
Topic: How to reparent bone?
Replies: 2
Views: 7671

Re: How to reparent bone?

Hello, Yes that is what you have to do. You Middle + click, then drag to the target bone which will light up. You let go of your mouse and it re-parents. Update: Sorry are you on a Mac? I think the Mac description needs to be updated for the next update :P To reparent on Mac, you hold down the SHIF...
by lion
Wed Oct 18, 2017 7:29 am
Forum: Editor
Topic: How to reparent bone?
Replies: 2
Views: 7671

How to reparent bone?

I know there is a prompt in the lower right corner: Middle click + drag to reparent bone. But I can not reparent the bone. Maybe my operation is not right. I use the middle mouse button to click and drag the bone. But the bone do not have any reaction. What can I do to reparent bone? Sorry, my Engli...
by lion
Mon Jun 26, 2017 6:52 am
Forum: Editor
Topic: Some errors appear when I export creature project as .fbx file
Replies: 7
Views: 126156

Re: Some errors appear when I export creature project as .fbx file

Hello, I believe the smoothing normal is an additional flag or dataset that has to be added to the FBX file on export. Right now Creature does not export such information because as I mentioned before, each mesh is treated as a flat planar mesh so you don't really need to infer what the normal are....
by lion
Mon Jun 26, 2017 6:18 am
Forum: Editor
Topic: Some errors appear when I export creature project as .fbx file
Replies: 7
Views: 126156

Re: Some errors appear when I export creature project as .fbx file

Hello, From the warning msg it looks like an issue with the vertex normals. Creature meshes are flat 2D meshes so I am not sure if smooth vertex normals applies to this case. Cheers https://image.ibb.co/jFUjTQ/Screen_Shot_2017_06_26_at_2_14_35_PM.png the error message(I deleted all bone with zero w...
by lion
Mon Jun 26, 2017 3:39 am
Forum: Editor
Topic: Some errors appear when I export creature project as .fbx file
Replies: 7
Views: 126156

Re: Some errors appear when I export creature project as .fbx file

Hello yes, You need to make sure that every vertex is at least assigned to a bone and weighted as such. In rigging mode, regions that have not been weighted are highlighted in red. Cheers What about the smooth group? I import a .fbx without any bones with zero weight. the warning about "Smooth warn...
by lion
Mon Jun 26, 2017 2:52 am
Forum: Editor
Topic: Some errors appear when I export creature project as .fbx file
Replies: 7
Views: 126156

Some errors appear when I export creature project as .fbx file

I export my creature project to a .fbx file and import it to unreal. I get some errors. https://image.ibb.co/i8JQ2k/Screen_Shot_2017_06_26_at_10_41_30_AM.png What cause this problem? I have some bones with zero weight. Is this related? How to solve the smoothing group issues? the warns about smoothi...
by lion
Sat May 27, 2017 7:47 am
Forum: Runtimes
Topic: [ue4] some question about runtime.
Replies: 10
Views: 1629973

Re: [ue4] some question about runtime.

Hello, It does sound like a possible crash in the easygui libraries for python. Or it could be the python installation itself on the system. I wonder if some investigation into setting up python/python docs somewhere will point to the right answer. It seems to crash after the easygui call to open a...
by lion
Sat May 27, 2017 7:33 am
Forum: Runtimes
Topic: [ue4] some question about runtime.
Replies: 10
Views: 1629973

Re: [ue4] some question about runtime.

Hello, It does sound like a possible crash in the easygui libraries for python. Or it could be the python installation itself on the system. I wonder if some investigation into setting up python/python docs somewhere will point to the right answer. It seems to crash after the easygui call to open a...
by lion
Sat May 27, 2017 6:56 am
Forum: Runtimes
Topic: [ue4] some question about runtime.
Replies: 10
Views: 1629973

Re: [ue4] some question about runtime.

Hello, Thank you for your video recording, it is very helpful. So I looked through again the code in the spriteSwapPrepare script, it is quite simple. The issue is the crash you are seeing in the video doesn't even get to the actual code for image resizing. It actually crashes way before, during ca...
by lion
Sat May 27, 2017 2:18 am
Forum: Runtimes
Topic: [ue4] some question about runtime.
Replies: 10
Views: 1629973

Re: [ue4] some question about runtime.

chong wrote:
Fri May 26, 2017 3:01 pm
Hello,

When you say stuck what do you see? The Sprite Sizer tool is supported, I assume all your required python libraries were installed?
as you can see. https://drive.google.com/open?id=0B4zip ... jRGRmpITEk