Search found 824 matches

by chong
Mon Jul 09, 2018 3:19 pm
Forum: Runtimes
Topic: Tell me the name of the program
Replies: 1
Views: 15

Re: Tell me the name of the program

That's Unreal Engine.
by chong
Wed Jul 04, 2018 10:42 pm
Forum: Runtimes
Topic: Godot Runtimes
Replies: 3
Views: 24

Re: Godot Runtimes

Hello,

I did another code update, it compiles with the latest master branch on the godot engine GitHub now.

Thanks
by chong
Wed Jul 04, 2018 10:08 pm
Forum: Runtimes
Topic: Godot Runtimes
Replies: 3
Views: 24

Re: Godot Runtimes

Hello,

Just change the config.py to the new signature:

Code: Select all

def can_build(env, platform):
    return True
I just checked in the change, you can sync and try again:
https://github.com/kestrelm/Creature_Go ... f58a8f683b
by chong
Wed Jul 04, 2018 4:46 pm
Forum: Editor
Topic: Rig mode- ALPHA doesn't save?
Replies: 1
Views: 18

Re: Rig mode- ALPHA doesn't save?

Hello, The alpha in rig mode is not actually meant for final display in animate mode, it is just for testing to allow you to fade away regions to help with rigging. If you want to actually animate opacity/fade out regions in Animate mode, go into animate mode, then switch to the Regions tab. Now sel...
by chong
Tue Jul 03, 2018 3:34 am
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 8
Views: 80

Re: Repack Atlus texture crash

Hello,

I can look into it but this actually happens if your input texture image is not clean ( if there are some pixels islands that are almost (0,0,0,0) but not really, it will result in mesh formation )

Thanks
by chong
Mon Jun 25, 2018 3:24 pm
Forum: Editor
Topic: convert in some way a 3d character into 2d
Replies: 1
Views: 21

Re: convert in some way a 3d character into 2d

Hello, So you can try using the obj to 2D character project creation with Creature. However, I do not think the export format will be compatible with Blender. Creature supports FBX Export ( for mesh skinning only with bone motors, no advanced non skinning mesh motors ). However, Blender's FBX Suppor...
by chong
Mon Jun 25, 2018 4:17 am
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 8
Views: 80

Re: Repack Atlus texture crash

Hello, I will need to investigate but chances are the renaming algorithm for the repacking needs to be refined to deal with more cases as you pointed out. This is something I will put in the logs for investigation when I get the cycles. I strongly suspect the renaming algorithm needs to be made smar...
by chong
Sun Jun 24, 2018 10:46 pm
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 8
Views: 80

Re: Repack Atlus texture crash

Hello, So if you are repacking and do colour changes, then yes the mesh names will not be recognized. Right now, it is only able to figure out mesh regions which are unchanged. That can be improved in the future but some investigation will be required. The major feature dev is underway, sorry but it...
by chong
Fri Jun 22, 2018 3:46 pm
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 8
Views: 80

Re: Repack Atlus texture crash

Hello, Thanks for the bug report. Yes there should be no meshes with 0 triangles, that is invalid. Will need to take a look into the system to make it ignore meshes with 0 triangles. In general, it is about the padding and/or mesh ( not texture, but actual grid mesh ) resolutions. If there is enough...
by chong
Wed Jun 20, 2018 8:30 pm
Forum: Editor
Topic: RIG MODE suggestions
Replies: 5
Views: 86

Re: RIG MODE suggestions

Hello, So not everybody uses SkinSwapping all the time, this is more of a user specific case so a bit more thought will have to be put into this one. Maybe a user-defined shortcut or something to open up SkinSwapping might be more appropriate. In any case, I am working on a major feature update to C...