Search found 876 matches

by chong
Sat Nov 17, 2018 12:59 am
Forum: Editor
Topic: Timeline improvement requests
Replies: 3
Views: 12

Re: Timeline improvement requests

Hello,

That is actually quite different, Creature uses a different set of widgets for UI compared to what you did so that does not quite apply.
In any case, adding a hotkey with mouse wheel scrolling is probably a better option.
by chong
Fri Nov 16, 2018 10:20 pm
Forum: Editor
Topic: Timeline improvement requests
Replies: 3
Views: 12

Re: Timeline improvement requests

Hello!

Both of those are good requests. I think I will look into a hotkey for timeline zooming, that is probably an easier way to solve your issues.
Also remembering the zoom level for the timeline is also possible, probably it will store it during a "Save" operation of your current project.

Thanks
by chong
Thu Nov 15, 2018 9:53 pm
Forum: Editor
Topic: Release 3.53
Replies: 0
Views: 4

Release 3.53

Release Notes Animate Region Mesh Colors Selecting a Region Mesh in Animate Mode now brings up: Red, Green, Blue, Opacity Animation Knots in the Timeline view. Runtimes for UE4, Unity and Godot Engine have been updated. Color Animation requires you to load the MetaData as well in order to run prope...
by chong
Sat Nov 03, 2018 5:45 pm
Forum: Editor
Topic: Having issues using 2D Animations from 3D Mesh feature
Replies: 14
Views: 81

Re: Having issues using 2D Animations from 3D Mesh feature

Creature is a 2D animation tool not 3d. BVH and others are 3D formats and thus, does not make too much sense for importing. You probably noticed in Creature itself there is a Motion-Retargeting tool which allows you to re-target from BVH ( 3D ) to 2D. This however should be done after the rig etc. h...
by chong
Wed Oct 31, 2018 4:51 am
Forum: Runtimes
Topic: Construct 3 support
Replies: 9
Views: 604

Re: Construct 3 support

It's actually pretty essential to be honest, I am not sure if they are used with dealing with actual characters with complex meshes ( which is what Creature is designed for ). Creature meshes are typically quite large in order to display high quality deformation so having an efficient mesh renderer ...
by chong
Mon Oct 29, 2018 6:02 pm
Forum: Runtimes
Topic: Construct 3 support
Replies: 9
Views: 604

Re: Construct 3 support

Hello, Thanks for the links. It looks like their rendering backend is still more or less the same: https://www.construct.net/en/make-games/manuals/addon-sdk/reference/graphics-interfaces/iwebglrenderer They still do not allow for efficient rendering of meshes ( points, indices, uvs ). This is quite ...
by chong
Mon Oct 29, 2018 3:36 pm
Forum: Editor
Topic: Having issues using 2D Animations from 3D Mesh feature
Replies: 14
Views: 81

Re: Having issues using 2D Animations from 3D Mesh feature

The issue is probably your UVs I am guessing if the textures don't look right. You need to use a 3D authoring tool like Maya or Blender to get your UVs and textures correct. This is the standard recommended procedure.
by chong
Sat Oct 27, 2018 8:14 pm
Forum: Editor
Topic: Number of Questions for Creature+Unreal
Replies: 2
Views: 37

Re: Number of Questions for Creature+Unreal

Hello, Here are the answers to your many questions: Creature supports SkinSwapping, look it up in the docs and video tutorials to see if it feeds your requirements. This allows for swapping of items on the character. Performance will depend on the device you are targeting. You have to use a single l...
by chong
Sat Oct 27, 2018 6:29 am
Forum: Editor
Topic: Having issues using 2D Animations from 3D Mesh feature
Replies: 14
Views: 81

Re: Having issues using 2D Animations from 3D Mesh feature

Hello, Your attachment actually got rejected by my inbox, I had to go in and manually retrieve it. In the future, please use a cloud link, future attachments of such a size will be lost. In any case, your obj works. You just didn't have your character texture as a PNG file. You had it as TGA, the te...