Search found 930 matches

by chong
Sun Feb 10, 2019 1:07 am
Forum: Editor
Topic: Release 3.57
Replies: 5
Views: 75

Re: Release 3.57

Update: Good news! This will be fixed for the next update :) Your mesh names and settings will be preserved ( for both custom, regular and poly meshes ) when enlarging/shrinking the texture atlas. No remeshing will be required in this case.

Cheers
by chong
Sat Feb 09, 2019 6:22 pm
Forum: Runtimes
Topic: Tuple ambiguous reference error
Replies: 4
Views: 44

Re: Tuple ambiguous reference error

Hello,

You can sync your Unity runtimes again:
https://github.com/kestrelm/Creature_Unity

I just put in a change to rename all Tuples to CTuple to address your naming conflict issue. There should be not Tuple definitions in the runtime now.
Tested this on Unity 2018 and it ran fine.

Thanks
by chong
Sat Feb 09, 2019 3:47 am
Forum: Editor
Topic: Release 3.57
Replies: 5
Views: 75

Re: Release 3.57

Hello, This feature currently right now is meant to preserve the current rig ( no changes to your rig + regions in Rig mode ) while giving you additional atlas texture space. It will require remeshing of the atlas which means additional meshes might be generated depending on the artwork. Will look i...
by chong
Fri Feb 08, 2019 5:31 pm
Forum: Editor
Topic: Got a couple of questions.
Replies: 3
Views: 44

Re: Got a couple of questions.

Hello, 1) For color go into Animate Mode -> Region Tab. Select the region mesh. In the Knots/Spline Timeline Panel (lower half of the main Animation Window ), Red, Green, Blue, Alpha tracks will show up. You can keyframe these values from 0 to 100. Good news as well is the next update will make it e...
by chong
Thu Feb 07, 2019 8:46 pm
Forum: Editor
Topic: Release 3.57
Replies: 5
Views: 75

Re: Release 3.57

Sounds like a great idea! Will investigate and look into it as well :)

Cheers
by chong
Thu Feb 07, 2019 6:16 pm
Forum: Editor
Topic: Multiple skeletons/characters in the same scene
Replies: 3
Views: 27

Re: Multiple skeletons/characters in the same scene

Hello,

Currently not right now, the Free FK will be your option to go to. However, turning off inheritance for part of it is not out of the question. This can be a feature that is added for future updates.

Thanks
by chong
Thu Feb 07, 2019 5:25 pm
Forum: Editor
Topic: Multiple skeletons/characters in the same scene
Replies: 3
Views: 27

Re: Multiple skeletons/characters in the same scene

Hello, 1. No direct separate skeleton support yet. This can be looked into in the future. 2. Yes. Creature has direct native PSD import support. Just click on Create -> Import from PSD and it will take you through the options. Then in RIgging Mode, you can Add Region -> Auto Place Regions which will...
by chong
Thu Feb 07, 2019 5:31 am
Forum: Editor
Topic: Release 3.57
Replies: 5
Views: 75

Release 3.57

Release Notes for new version Manual Weight Painting Undo Fix Fixes for Undo during Manual Weight Painting Mesh & Bone Search Filters Adding Text filters to aid selection for Mesh, Bone Rig and Bone Animation Modes Japanese Language Support Added basic Japanese Language Support, go into Prefences t...
by chong
Wed Feb 06, 2019 6:11 pm
Forum: Editor
Topic: Got a couple of questions.
Replies: 3
Views: 44

Re: Got a couple of questions.

Hello! 0) Duplicating Bone Motor Settings ( of similar motors ): In Animate Mode, Go into Animate -> Copy Values of Selected Motor to copy. Then select the desired motor for duplication and run Animate -> Paste Values of Selected Motor into it. Currently this is for Bone Motors only. However, I will...
by chong
Sun Feb 03, 2019 5:45 pm
Forum: Runtimes
Topic: Tuple ambiguous reference error
Replies: 4
Views: 44

Re: Tuple ambiguous reference error

Hello, The Creature Unity runtimes were updated recently. In particular, take a look at the file you mentioned: https://github.com/kestrelm/Creature_Unity/blob/master/Distro/CreatureModule.cs Notice all definitions of Tuple have been changed to: MeshBoneUtil.Tuple<int, int> to avoid the namespace co...