Search found 1128 matches

by chong
Mon Jan 18, 2021 11:47 pm
Forum: Editor
Topic: Looking for some advice
Replies: 2
Views: 50

Re: Looking for some advice

Not sure about a tutorial, but here's a link of what some people have done:
https://twitter.com/retronator/status/1 ... 9187073026

Cheers
by chong
Sun Dec 27, 2020 7:42 am
Forum: Creature3D
Topic: Release 0.131
Replies: 0
Views: 114

Release 0.131

Updates for new release

Convert to FK: New feature on Bone Motors allows you to convert/bake out a single or all Bone Motors into regular FK Knots/Splines animation for further manual tweaking.

Improved Knots Color Scheme: Better color scheme for Animation Knots Editing
by chong
Thu Dec 24, 2020 7:43 am
Forum: Editor
Topic: Animation resizing/scaling
Replies: 7
Views: 3896

Re: Animation resizing/scaling

The meshes are independent of the texture ( material ). So you are free to assign any texture you want to the character as long as the UVs are mapped in the same way. This follow standard Game Engine designs of having the mesh separate from its material.

Thanks
by chong
Fri Dec 18, 2020 2:46 am
Forum: Editor
Topic: Release 3.73
Replies: 0
Views: 184

Release 3.73

Release Notes
Pose Capture 4K Monitor Fix Better layout sizing of UI for Pose Capture window for 4K displays
by chong
Fri Dec 18, 2020 12:04 am
Forum: Editor
Topic: 4k resolution makes some windows too small
Replies: 10
Views: 1014

Re: 4k resolution makes some windows too small

Thanks for the info, will take a look to see what is possible for that window.

Thanks
by chong
Thu Dec 17, 2020 9:19 am
Forum: Editor
Topic: 4k resolution makes some windows too small
Replies: 10
Views: 1014

Re: 4k resolution makes some windows too small

Do you have any scaling factor set on your Windows 10 4K display? ( Like 120% or 200%? )

Thanks
by chong
Mon Dec 07, 2020 9:02 am
Forum: Creature3D
Topic: Release 0.130
Replies: 1
Views: 148

Release 0.130

Release Notes Global Rig Transform Widget New Rig module in Rig mode that allows you to globally translate, rotate, scale the entire skeleton Import and Export Custom Rig Templates Export and import your own custom rig templates for your characters. This allows you to quickly re-use previous rigs f...
by chong
Sun Dec 06, 2020 11:37 pm
Forum: Runtimes
Topic: Flipping IK Handle Solver [UE4]
Replies: 3
Views: 229

Re: Flipping IK Handle Solver [UE4]

Hello, In this case you will need more control than what the original plugin allows. The IK solver is actually exposed for you in the code, you can take a look here: https://github.com/kestrelm/Creature_UE4/blob/2205cb009559a03033a31ab70eafd98e6738070d/CreatureEditorAndPlugin/CreaturePlugin/Source/C...
by chong
Sat Dec 05, 2020 12:28 am
Forum: Editor
Topic: Wing Animation Help
Replies: 3
Views: 232

Re: Wing Animation Help

Hello,

Just replied with a private message. Please check.

Thanks
by chong
Fri Dec 04, 2020 12:36 am
Forum: Runtimes
Topic: Updated for UE4.26
Replies: 0
Views: 130

Updated for UE4.26

UE4 runtimes are now updated to build with UE4.26 ( both standard + CreaturePack ):
https://github.com/kestrelm/Creature_UE4

Thanks