Search found 816 matches

by chong
Fri Jun 22, 2018 3:46 pm
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 1
Views: 16

Re: Repack Atlus texture crash

Hello, Thanks for the bug report. Yes there should be no meshes with 0 triangles, that is invalid. Will need to take a look into the system to make it ignore meshes with 0 triangles. In general, it is about the padding and/or mesh ( not texture, but actual grid mesh ) resolutions. If there is enough...
by chong
Wed Jun 20, 2018 8:30 pm
Forum: Editor
Topic: RIG MODE suggestions
Replies: 5
Views: 71

Re: RIG MODE suggestions

Hello, So not everybody uses SkinSwapping all the time, this is more of a user specific case so a bit more thought will have to be put into this one. Maybe a user-defined shortcut or something to open up SkinSwapping might be more appropriate. In any case, I am working on a major feature update to C...
by chong
Fri Jun 15, 2018 4:16 pm
Forum: Editor
Topic: Custom Poly Mesh - Manual Edges
Replies: 1
Views: 18

Re: Custom Poly Mesh - Manual Edges

Hello, Here are the ways to split a triangle with the Custom Poly tool: https://www.dropbox.com/s/bqx8igir1ng6bl9/polySplit.mp4?dl=0 If you click inside the triangle, it generates more triangles via subdivision. If you click on one of the sides, it splits in the behavior according to the video above...
by chong
Wed Jun 13, 2018 2:31 am
Forum: Editor
Topic: Major Feature Update coming in a bit! (Regular Updates will be slowing down for a while )
Replies: 0
Views: 25

Major Feature Update coming in a bit! (Regular Updates will be slowing down for a while )

Hello all Creature users, The updates to Creature will slow down a bit. This does not mean development is stopping. On the contrary, the reason is because I am now starting a very major Feature Update for Creature Pro that I am sure users will definitely appreciate. I am not disclosing what it is ye...
by chong
Thu Jun 07, 2018 7:48 pm
Forum: Editor
Topic: Release 3.46
Replies: 0
Views: 34

Release 3.46

Release Notes for new update Skin Swap Active Selection UI Fix in Rig Mode If Skin Swap is active, you will only be able to select regions in the current active SkinSwap. This also includes a helpful button to select the actual mesh region in the regions list for more direct editing. Improved GPU V...
by chong
Thu Jun 07, 2018 6:30 pm
Forum: Editor
Topic: Atlas & Animations
Replies: 2
Views: 32

Re: Atlas & Animations

Hello,

Just create each project with the same texture atlas png. In Rig Mode, only add the mesh region you want pertaining to the character/plant you care about. Lots of studios already employ this approach.

Thanks
by chong
Sun May 27, 2018 4:11 pm
Forum: Editor
Topic: RIG MODE suggestions
Replies: 5
Views: 71

Re: RIG MODE suggestions

Hello,

Good suggestions, I will take a look some time when I get the cycles and implement the ones that are feasible.

Cheers
by chong
Sat May 26, 2018 1:16 am
Forum: Editor
Topic: Release 3.45
Replies: 1
Views: 52

Release 3.45

Updates for Version 3.45 Animation Mode Loop on start Animation Loop is active on the first time entering Animation Mode. Improved Playback Slider Response Improved dragging operations on Animation Playback Sliders. Numpad Enter Fix Enter Key with Numpad now works. Sync Meshing Regions Bug Fix Fixi...
by chong
Fri May 25, 2018 5:03 am
Forum: Runtimes
Topic: Unity Animator Problem
Replies: 3
Views: 52

Re: Unity Animator Problem

Hello, There is no support in the Unity plugin UI yet, but you can modify the code to do this: https://github.com/kestrelm/Creature_Unity/blob/master/Distro/CreatureModule.cs Look at the function: private void IncreAutoBlendRunTimes(float delta_in) In it, it increments the animation runtime ( frame ...
by chong
Thu May 24, 2018 3:40 pm
Forum: Runtimes
Topic: Cocos creator support
Replies: 1
Views: 18

Re: Cocos creator support

Actually I was looking into this before but could not find an easy way to render a general mesh ( points, indices, uvs ).
If you can find out how to do it easily, let me know ( for Cocos Creator )

Thanks