Search found 850 matches

by chong
Fri Sep 14, 2018 5:23 pm
Forum: Editor
Topic: Release 3.50
Replies: 0
Views: 21

Release 3.50

Release Notes

GLTF Export You can now export Animation to GLTF for Bone Motors. This is an additional option in the FBX/GLTF export window.
by chong
Tue Sep 11, 2018 4:49 am
Forum: Showcase
Topic: No one has posted anything since 2017
Replies: 2
Views: 24

Re: No one has posted anything since 2017

Feel free to post your work :)

PS: These days, we are rather am busy supporting some big enterprise level clients who are using Creature for both game production as well as other media related areas.

Cheers
by chong
Fri Aug 31, 2018 5:07 pm
Forum: Editor
Topic: Release 3.49
Replies: 0
Views: 33

Release 3.49

Release Notes

Animation Compositor Fix Critical bug fix for Animation Compositor crashes on certain systems

Duplicate with Frame Range You can now duplicate a clip with a user defined frame range. This duplicate within frame range functionality works for Bone Motors only.
by chong
Tue Aug 28, 2018 4:32 pm
Forum: Editor
Topic: Can‘t export :( - Sprite Swapping Issues
Replies: 22
Views: 176

Re: Can‘t export :( - Sprite Swapping Issues

Hello, Sorry but there is still one more urgent update coming up for the Animation Compositor and a related export clip selection within a certain frame range to be delivered first. These are for a couple of large enterprise customers who are using it in large scale production right now. Having said...
by chong
Sun Aug 26, 2018 7:01 pm
Forum: Editor
Topic: Release 3.48
Replies: 0
Views: 27

Release 3.48

Release Notes Animation Compositor Combine multiple animation clips into a new clip, currently for Bone Motors. Has blending options as well as an option to preserve original FK animation splines. To run: Animate -> Motors/Swaps/Effects -> Animation Compositor Group Bones Module Click Animate -> Bo...
by chong
Thu Aug 23, 2018 9:49 pm
Forum: Editor
Topic: Can‘t export :( - Sprite Swapping Issues
Replies: 22
Views: 176

Re: Can‘t export :( - Sprite Swapping Issues

Hello,

Sorry but the upcoming changes are pretty involved/complicated as it is. I will need to publish the updates first before addressing more bugs/issues/updates.

Thanks
by chong
Thu Aug 23, 2018 4:39 pm
Forum: Editor
Topic: Can‘t export :( - Sprite Swapping Issues
Replies: 22
Views: 176

Re: Can‘t export :( - Sprite Swapping Issues

Ok, some good news. I patched in a bug fix to the "Regen" button. It will now remove/clear out older entries so when exported out, it should not result in extra entries that were around before. I will be releasing this fix with the next update ( hopefully in a week, maybe less ). This is not a fix t...
by chong
Wed Aug 22, 2018 8:21 pm
Forum: Editor
Topic: Can‘t export :( - Sprite Swapping Issues
Replies: 22
Views: 176

Re: Can‘t export :(

Hello, Actually the upcoming update(s) are focused on user requests to improve the animation workflow: - There will be a new Bone Groups feature. This allows you to construct/group bones into a Group, enabling quick bone selection when dealing with complex rigs. You can switch between different bone...
by chong
Wed Aug 22, 2018 7:10 pm
Forum: Editor
Topic: Can‘t export :( - Sprite Swapping Issues
Replies: 22
Views: 176

Re: Can‘t export :(

Hello, The FlatData is exported into the same directory when you do a Game Export ( all the files are in there ) But if you want to convert an existing JSON into a FlatData file from command line, that currently does not exist officially. I will need to find some cycles to provide a standalone binar...
by chong
Wed Aug 22, 2018 4:23 pm
Forum: Editor
Topic: Can‘t export :( - Sprite Swapping Issues
Replies: 22
Views: 176

Re: Can‘t export :(

Hello,

Yes you should try that first. This will allow at least a tag to be created for the new Sprite and when you set it to the first frame, it will compute the required offsets needed for active sprite swapping.

Thanks