Search found 670 matches

by chong
Mon Sep 25, 2017 4:28 pm
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 17
Views: 317

Re: Creature Pro Windows User Experience

Hello,

Yes actually quite a few users requested it to be set to linear when shifting :)
Making it preserve the current spline setup is definitely possible but a bit more complicated to do 100% right, I will need to think about that problem as a whole to address it.

Cheers
by chong
Mon Sep 25, 2017 3:36 pm
Forum: Runtimes
Topic: 'Creature Animation Pack Plugin' plugin was designed for a different version of the engine (UE4 4.16)
Replies: 1
Views: 6

Re: 'Creature Animation Pack Plugin' plugin was designed for a different version of the engine (UE4 4.16)

Hello, Both the plugins are for UE4.17, that is why the warning is showing up. I recommend you upgrade to UE4.17 just in case there are any issues. CreaturePlugins are always updated to the latest official UE4 version posted by Epic. If it is completely dark, it just means a material issue. Make sur...
by chong
Mon Sep 25, 2017 3:29 pm
Forum: Editor
Topic: Creature Pro Windows User Experience
Replies: 17
Views: 317

Re: Creature Pro Windows User Experience

Hello, I will need to take a look at the 30 fps issue, on my end I haven't been able to replicate that bug yet unfortunately. Having said that, you can actually adjust playback speed dynamically in your Game Engine runtimes ( you can set the playback speed directly ) so you can make it playback at a...
by chong
Mon Sep 25, 2017 2:11 am
Forum: Editor
Topic: Unable to recognize .psd file
Replies: 3
Views: 13

Re: Unable to recognize .psd file

Hello, That does sound rather strange. I have never encountered this issue before. I will do more testing but so far, my tests with local psd files on my system have no issues. I am not sure if it has anything to do with the permissions or file settings on you specific psd files. In the PSD Open Fil...
by chong
Fri Sep 22, 2017 4:26 pm
Forum: Runtimes
Topic: pixi.js Using the CreaturePack JS Runtime
Replies: 1
Views: 16

Re: pixi.js Using the CreaturePack JS Runtime

Hello, I think the reason you are not seeing your characters is because there is a difference between the Phaser and Pixi framework itself. Take a look at the Phaser implementation: https://github.com/kestrelm/Creature_WebGL/blob/master/CreaturePhaserPackRenderer.js You notice there is an update() m...
by chong
Thu Sep 21, 2017 4:53 pm
Forum: Editor
Topic: Release 3.22
Replies: 0
Views: 10

Release 3.22

Update(s) for the new Release

Game Engine Export Fixes: Allowing input values with numpad, improving robustness of input handling.
by chong
Wed Sep 20, 2017 5:03 pm
Forum: Editor
Topic: Unhandled exception need help
Replies: 10
Views: 686

Re: Unhandled exception need help

Hello, Thanks for your bug submission. Do you mind sending me a link via a PM ( dropbox link will be fine ) with your project? Please put in details ( step by step instructions ) how I can reproduce your bug or if this happens in a general project, you can write it out here as well. I will try to re...
by chong
Tue Sep 19, 2017 4:09 am
Forum: Editor
Topic: Release 3.21
Replies: 0
Views: 14

Release 3.21

Release Notes for 3.21

Critical Unicode Saving Fix: Critical bug fix for machines that save to Unicode projects/folders.
by chong
Wed Sep 13, 2017 3:31 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 25
Views: 318

Re: Sprite Swap Tips/Suggestions

Hello, Thanks for your support of Creature! So sorry to say but CreaturePack is more limited ( which is why it is way faster ). It does not have many of the functions you describe in 1) and 2). It is not intended to be a fully featured plugin like the standard plugin, otherwise it will not load so f...
by chong
Wed Sep 13, 2017 4:40 am
Forum: Editor
Topic: Release 3.20
Replies: 0
Views: 24

Release 3.20

New Game Engine Export UI Much improved Game Engine Export UI, adding recent options like Gap Step Animation Compression for both standard and creaturePack formats. Displays export file sizes and other info streamlinig the Game Engine Export Process. https://preview.ibb.co/dn6bWv/tmp_pic.png Standa...