Search found 819 matches

by chong
Mon Jun 25, 2018 3:24 pm
Forum: Editor
Topic: convert in some way a 3d character into 2d
Replies: 1
Views: 7

Re: convert in some way a 3d character into 2d

Hello, So you can try using the obj to 2D character project creation with Creature. However, I do not think the export format will be compatible with Blender. Creature supports FBX Export ( for mesh skinning only with bone motors, no advanced non skinning mesh motors ). However, Blender's FBX Suppor...
by chong
Mon Jun 25, 2018 4:17 am
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 6
Views: 57

Re: Repack Atlus texture crash

Hello, I will need to investigate but chances are the renaming algorithm for the repacking needs to be refined to deal with more cases as you pointed out. This is something I will put in the logs for investigation when I get the cycles. I strongly suspect the renaming algorithm needs to be made smar...
by chong
Sun Jun 24, 2018 10:46 pm
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 6
Views: 57

Re: Repack Atlus texture crash

Hello, So if you are repacking and do colour changes, then yes the mesh names will not be recognized. Right now, it is only able to figure out mesh regions which are unchanged. That can be improved in the future but some investigation will be required. The major feature dev is underway, sorry but it...
by chong
Fri Jun 22, 2018 3:46 pm
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 6
Views: 57

Re: Repack Atlus texture crash

Hello, Thanks for the bug report. Yes there should be no meshes with 0 triangles, that is invalid. Will need to take a look into the system to make it ignore meshes with 0 triangles. In general, it is about the padding and/or mesh ( not texture, but actual grid mesh ) resolutions. If there is enough...
by chong
Wed Jun 20, 2018 8:30 pm
Forum: Editor
Topic: RIG MODE suggestions
Replies: 5
Views: 83

Re: RIG MODE suggestions

Hello, So not everybody uses SkinSwapping all the time, this is more of a user specific case so a bit more thought will have to be put into this one. Maybe a user-defined shortcut or something to open up SkinSwapping might be more appropriate. In any case, I am working on a major feature update to C...
by chong
Fri Jun 15, 2018 4:16 pm
Forum: Editor
Topic: Custom Poly Mesh - Manual Edges
Replies: 1
Views: 22

Re: Custom Poly Mesh - Manual Edges

Hello, Here are the ways to split a triangle with the Custom Poly tool: https://www.dropbox.com/s/bqx8igir1ng6bl9/polySplit.mp4?dl=0 If you click inside the triangle, it generates more triangles via subdivision. If you click on one of the sides, it splits in the behavior according to the video above...
by chong
Wed Jun 13, 2018 2:31 am
Forum: Editor
Topic: Major Feature Update coming in a bit! (Regular Updates will be slowing down for a while )
Replies: 0
Views: 31

Major Feature Update coming in a bit! (Regular Updates will be slowing down for a while )

Hello all Creature users, The updates to Creature will slow down a bit. This does not mean development is stopping. On the contrary, the reason is because I am now starting a very major Feature Update for Creature Pro that I am sure users will definitely appreciate. I am not disclosing what it is ye...
by chong
Thu Jun 07, 2018 7:48 pm
Forum: Editor
Topic: Release 3.46
Replies: 0
Views: 40

Release 3.46

Release Notes for new update Skin Swap Active Selection UI Fix in Rig Mode If Skin Swap is active, you will only be able to select regions in the current active SkinSwap. This also includes a helpful button to select the actual mesh region in the regions list for more direct editing. Improved GPU V...
by chong
Thu Jun 07, 2018 6:30 pm
Forum: Editor
Topic: Atlas & Animations
Replies: 2
Views: 38

Re: Atlas & Animations

Hello,

Just create each project with the same texture atlas png. In Rig Mode, only add the mesh region you want pertaining to the character/plant you care about. Lots of studios already employ this approach.

Thanks
by chong
Sun May 27, 2018 4:11 pm
Forum: Editor
Topic: RIG MODE suggestions
Replies: 5
Views: 83

Re: RIG MODE suggestions

Hello,

Good suggestions, I will take a look some time when I get the cycles and implement the ones that are feasible.

Cheers