Yes actually quite a few users requested it to be set to linear when shifting
Making it preserve the current spline setup is definitely possible but a bit more complicated to do 100% right, I will need to think about that problem as a whole to address it.
Search found 670 matches
- Mon Sep 25, 2017 3:36 pm
- Forum: Runtimes
- Topic: 'Creature Animation Pack Plugin' plugin was designed for a different version of the engine (UE4 4.16)
- Replies: 1
- Views: 7
Re: 'Creature Animation Pack Plugin' plugin was designed for a different version of the engine (UE4 4.16)
Hello, Both the plugins are for UE4.17, that is why the warning is showing up. I recommend you upgrade to UE4.17 just in case there are any issues. CreaturePlugins are always updated to the latest official UE4 version posted by Epic. If it is completely dark, it just means a material issue. Make sur...
- Mon Sep 25, 2017 3:29 pm
- Forum: Editor
- Topic: Creature Pro Windows User Experience
- Replies: 17
- Views: 317
Hello, I will need to take a look at the 30 fps issue, on my end I haven't been able to replicate that bug yet unfortunately. Having said that, you can actually adjust playback speed dynamically in your Game Engine runtimes ( you can set the playback speed directly ) so you can make it playback at a...
Hello, That does sound rather strange. I have never encountered this issue before. I will do more testing but so far, my tests with local psd files on my system have no issues. I am not sure if it has anything to do with the permissions or file settings on you specific psd files. In the PSD Open Fil...
- Fri Sep 22, 2017 4:26 pm
- Forum: Runtimes
- Topic: pixi.js Using the CreaturePack JS Runtime
- Replies: 1
- Views: 16
Hello, I think the reason you are not seeing your characters is because there is a difference between the Phaser and Pixi framework itself. Take a look at the Phaser implementation: https://github.com/kestrelm/Creature_WebGL/blob/master/CreaturePhaserPackRenderer.js You notice there is an update() m...
Hello, Thanks for your bug submission. Do you mind sending me a link via a PM ( dropbox link will be fine ) with your project? Please put in details ( step by step instructions ) how I can reproduce your bug or if this happens in a general project, you can write it out here as well. I will try to re...
Hello, Thanks for your support of Creature! So sorry to say but CreaturePack is more limited ( which is why it is way faster ). It does not have many of the functions you describe in 1) and 2). It is not intended to be a fully featured plugin like the standard plugin, otherwise it will not load so f...
New Game Engine Export UI Much improved Game Engine Export UI, adding recent options like Gap Step Animation Compression for both standard and creaturePack formats. Displays export file sizes and other info streamlinig the Game Engine Export Process. https://preview.ibb.co/dn6bWv/tmp_pic.png Standa...