Search found 1178 matches

by chong
Mon Nov 14, 2022 12:50 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6529

Re: Unreal 5- creature assets go invisable when moving.

Wow! That's amazing! Do you want to submit a pull request to:
https://github.com/kestrelm/Creature_UE4

Cheers
by chong
Sun Oct 16, 2022 12:00 pm
Forum: Runtimes
Topic: Explicit data freeing in custom C++ runtime
Replies: 1
Views: 2797

Re: Explicit data freeing in custom C++ runtime

Hello,

A shared_ptr will free itself once its reference count drops to 0.
You can learn more about it here:
https://www.oreilly.com/library/view/ef ... /ch04.html

Thanks
by chong
Thu Oct 06, 2022 11:18 am
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6529

Re: Unreal 5- creature assets go invisable when moving.

Hello,

Thanks for the post. Please also provide a link to my Github:
https://github.com/kestrelm/Creature_UE4

So they can check out the reference code.

Thanks!
by chong
Wed Oct 05, 2022 11:00 am
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6529

Re: Unreal 5- creature assets go invisable when moving.

I am looking at the rendering code but so far no clues... I wonder if you posted this on the UE forums if we could get some clues on it.

Thanks
by chong
Fri Sep 30, 2022 12:52 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6529

Re: Unreal 5- creature assets go invisable when moving.

That's really strange, will investigate. If you look at the implementation it's just using UE5's standard mesh rendering. Could it be something that is different in their new renderer? Weird...
by chong
Mon Jul 18, 2022 9:47 am
Forum: Editor
Topic: A motor to change bone's size?
Replies: 3
Views: 3923

Re: A motor to change bone's size?

Hello,

You will need 2 FK motors for this, both translating ( essentially stretching ) the targeted mesh.
Or you can use the Simple Transform Motor per mesh region:
https://www.kestrelmoon.com/creaturedoc ... Motor.html

Thanks
by chong
Sun Jul 17, 2022 12:13 pm
Forum: Runtimes
Topic: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
Replies: 2
Views: 3016

Re: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?

Hello,

You can take a look here as a referenced:
https://github.com/kestrelm/Creature_Un ... le.cs#L419

You can put some printouts there and trace through the code to see if it hits the end call.

Thanks
by chong
Sun Jul 17, 2022 6:08 am
Forum: Editor
Topic: Can't create from PSD Document
Replies: 2
Views: 3610

Re: Can't create from PSD Document

Hello,

You can take a look at the PSD related importing information here:
https://www.kestrelmoon.com/creaturedoc ... eline.html

There are some guidelines to follow, it could be the Clip Studio Paint file format might not be compatible.

Thanks
by chong
Mon Jul 04, 2022 11:20 am
Forum: Editor
Topic: Creature2d to Unreal engine 5
Replies: 2
Views: 3268

Re: Creature2d to Unreal engine 5

Update: A new UE5 port ( preliminary ) has been checked in: https://github.com/kestrelm/Creature_UE4 There is also a new UE4 branch for the old stable version. The version in Master moving forwards will be for UE5. Please take note this is a preliminary port so expect bugs, more updates/fixes to fol...
by chong
Sat Jul 02, 2022 12:10 pm
Forum: Editor
Topic: Creature2d to Unreal engine 5
Replies: 2
Views: 3268

Re: Creature2d to Unreal engine 5

Will look into it sometime, but hopefully the API hasn't changed that much.

Cheers