Search found 724 matches

by chong
Tue Feb 20, 2018 3:59 pm
Forum: Editor
Topic: No meshing controls after purchase
Replies: 1
Views: 27

Re: No meshing controls after purchase

Hello, This correct. The Trial version enables all the Pro version features, we will update the website Features List to reflect that. ( we recently added this because it was a user feature request but hadn't had the time to update the Website yet ) However, the Basic version does not. Mesh sculptin...
by chong
Sun Feb 18, 2018 12:58 am
Forum: Editor
Topic: Release 3.36
Replies: 0
Views: 15

Release 3.36

Updates for New Release Real-time Game Engine Morph Targets Ability to export data for in engine real-time Morph Targets. UE4 + Unity runtimes + tutorials will be updated and online soon: https://twitter.com/KestrelmMoon/status/964616254068736000 Copy/Paste Fix for Detached Animation Timeline Copy/...
by chong
Mon Feb 12, 2018 2:00 am
Forum: Editor
Topic: Release 3.35
Replies: 0
Views: 35

Release 3.35

Release Notes Real-time Game Engine Morph Targets Ability to export data for in engine real-time Morph Targets. UE4 + Unity runtimes + tutorials will be updated and online soon. Clip Composition Support for Unity CreaturePack New function to compose new clips composed of existing clips, functional ...
by chong
Sun Feb 11, 2018 9:37 pm
Forum: Editor
Topic: midasphysics? kestrelmoon? difference?
Replies: 2
Views: 34

Re: midasphysics? kestrelmoon? difference?

Hello, Thank you for your interest in Creature. To clear this up: Creature has 2 purchase options : Perpetual and Subscription, we offer both as flexiblity to our customers. Perpetual license you purchase through the KestrelMoon website: https://creature.kestrelmoon.com/purchase.html For Subscriptio...
by chong
Sat Feb 03, 2018 9:17 am
Forum: Runtimes
Topic: Problems that force the program to quit when using the Warps feature
Replies: 1
Views: 44

Re: Problems that force the program to quit when using the Warps feature

Hello, The Warps functionality is getting phased out in favour of using Animation Controllers and Mesh Grid/Poly Motors to do 3D Head-type movements. This new approach is a lot more powerful + flexible and will be the officially supported method moving forwards. Please read + watch tutorials on Anim...
by chong
Sat Jan 27, 2018 3:44 am
Forum: Editor
Topic: Release 3.34
Replies: 0
Views: 65

Release 3.34

Updates for new version

Poly Mesh Motor Copy Fix Fixing Copy Operation

CreaturePack Anchor Points Support Adding Anchor Points support for CreaturePack Export

Enhanced Restore to Checkpoint Adding ability to import just specific animations from a previously saved checkpoint
by chong
Fri Jan 26, 2018 12:25 am
Forum: Runtimes
Topic: Character disappears when I makeTransform
Replies: 5
Views: 42

Re: Character disappears when I makeTransform

Hello, No problem :) But just trying to help you a bit more with more reference material. In the CreatureDemos GitHub repository, there is: https://github.com/kestrelm/CreatureDemos/tree/master/BattleGame Which when I just checked simply calls SetActorScale3D with -1 or 1 x values ( depending on whi...
by chong
Thu Jan 25, 2018 10:21 pm
Forum: Runtimes
Topic: Character disappears when I makeTransform
Replies: 5
Views: 42

Re: Character disappears when I makeTransform

On the CreatureMeshComponent, it should have a scale that you can play with. Before running a BP function, simply go into the BP Character viewport and play around with the scale there and see what you get. You will get a much faster preview to see if it works.

Thanks
by chong
Thu Jan 25, 2018 9:13 pm
Forum: Runtimes
Topic: Character disappears when I makeTransform
Replies: 5
Views: 42

Re: Character disappears when I makeTransform

Hello, So it will depend on what value of scale X you are setting :) If you want to flip the character, you can try setting X to be -1 or 1 for Scale X and see what happens. This is the standard way to flip Creature UE4 characters which is what everybody does. If the character disappears after a fli...
by chong
Mon Jan 22, 2018 5:18 pm
Forum: Editor
Topic: Release 3.32
Replies: 0
Views: 40

Release 3.32

Updates for new Version Improved Custom Poly Mesh Authoring Improved Custom Poly Mesh point addition/removal algorithms. Poly Mesh Motor New mesh motor that allows you to directly manipulate points on the region mesh, allowing for direct FFD actions. Use this in conjunction with Custom Poly Mesh au...