Search found 704 matches

by chong
Sat Nov 18, 2017 8:59 pm
Forum: Runtimes
Topic: PhaserJS 2.4 released with integrated Creature support!
Replies: 54
Views: 2290

Re: PhaserJS 2.4 released with integrated Creature support!

Hello, Take a look at the commits here: https://github.com/kestrelm/Creature_WebGL/commits/master So a couple of them you might be interested in: Bug fix for blending: https://github.com/kestrelm/Creature_WebGL/commit/fa3886c9160358e9c6ce1a374d03cd1cbdb0ed9d FlatBuffers id loading Bug fix: https://g...
by chong
Sat Nov 18, 2017 1:18 am
Forum: Runtimes
Topic: PhaserJS 2.4 released with integrated Creature support!
Replies: 54
Views: 2290

Re: PhaserJS 2.4 released with integrated Creature support!

@abutkus : Fantastic Work! The codepen example is very exciting to open and try out. Much appreciated :)

Cheers
by chong
Fri Nov 17, 2017 1:05 am
Forum: Editor
Topic: Release 3.28
Replies: 0
Views: 16

Release 3.28

Release Notes Enabling Skin Swap & Region Ordering together Characters can now be animated with Skin Swapping and Region Ordering together at the same time Skin Swap Mode Improvements Enabling Skin Swap in Rig Test Mode + Bug Fixes Improved Mesh Weighting Rendering Better Mesh Weighting Visualizati...
by chong
Fri Nov 10, 2017 4:20 am
Forum: Editor
Topic: Release 3.27
Replies: 0
Views: 87

Release 3.27

Release Notes for Version 3.27 Gap Step Game Export Fix Fixing Game Engine export bug when Gap Step is more than number of animation clip range Wind Field Widget New Force Field GUI Widget for manipulating direction of Wind Field Motors List View Item Scrolling Fix Fixing large item number scrollin...
by chong
Sun Nov 05, 2017 7:00 pm
Forum: Runtimes
Topic: Construct 3 support
Replies: 3
Views: 84

Re: Construct 3 support

Hello, Yes indeed and thanks for the links. The issue is their documentation for the plugin SDK is very vague, specifically they do not cover any sort of rendering/drawing examples. I somehow suspect their API is still limiting plugin devs from rendering out anything in editor mode. If somebody can ...
by chong
Sun Nov 05, 2017 5:13 am
Forum: Runtimes
Topic: Construct 3 support
Replies: 3
Views: 84

Re: Construct 3 support

Hello, Thanks for the links, will take a look at them when I get the cycles. The issue with Construct 2 before was that their API was very limited and did not allow for many things, including accessing and displaying very important attributes/values associated with the Creature Asset. I am not sure ...
by chong
Thu Oct 26, 2017 7:39 am
Forum: Editor
Topic: Release 3.26
Replies: 0
Views: 65

Release 3.26

Release Notes for 3.26

GUI Stability Fixes Stability: Core fixes for GUI framework
PostProcess Window Panning Fix: Better Panning Controls for PostProcess Video Window
by chong
Wed Oct 25, 2017 7:14 am
Forum: Editor
Topic: how to make my animation slower?
Replies: 4
Views: 59

Re: how to make my animation slower?

For all keys/keyframes in Creature in the animation knots/timeline view, you can select a group of knots and retime it. That sounds like the rescale timing thing to me. But remember that when you scale, you are scaling the knots which relate to the motor they operate on. So for 3DSMax which only has...
by chong
Tue Oct 24, 2017 4:52 pm
Forum: Editor
Topic: how to make my animation slower?
Replies: 4
Views: 59

Re: how to make my animation slower?

Hello, So animation playback speed is actually all relative in Creature. I do not fully understand what you mean by " not export " because when you export out the animation, whether it is Game Engine or regular video/image export, you can slow down/speed up the animation however you want. In fact if...
by chong
Sun Oct 22, 2017 4:51 pm
Forum: Editor
Topic: Release 3.25
Replies: 2
Views: 53

Re: Release 3.25

Hello,

The update is live. You can force the update by clicking on File -> Check for Updates . Or just go to the Creature page and re-download the Windows binary/installer again.

Cheers