Wow! That's amazing! Do you want to submit a pull request to:
https://github.com/kestrelm/Creature_UE4
Cheers
Search found 1178 matches
- Mon Nov 14, 2022 12:50 pm
- Forum: Editor
- Topic: Unreal 5- creature assets go invisable when moving.
- Replies: 10
- Views: 9839
- Sun Oct 16, 2022 12:00 pm
- Forum: Runtimes
- Topic: Explicit data freeing in custom C++ runtime
- Replies: 1
- Views: 3520
Re: Explicit data freeing in custom C++ runtime
Hello,
A shared_ptr will free itself once its reference count drops to 0.
You can learn more about it here:
https://www.oreilly.com/library/view/ef ... /ch04.html
Thanks
A shared_ptr will free itself once its reference count drops to 0.
You can learn more about it here:
https://www.oreilly.com/library/view/ef ... /ch04.html
Thanks
- Thu Oct 06, 2022 11:18 am
- Forum: Editor
- Topic: Unreal 5- creature assets go invisable when moving.
- Replies: 10
- Views: 9839
Re: Unreal 5- creature assets go invisable when moving.
Hello,
Thanks for the post. Please also provide a link to my Github:
https://github.com/kestrelm/Creature_UE4
So they can check out the reference code.
Thanks!
Thanks for the post. Please also provide a link to my Github:
https://github.com/kestrelm/Creature_UE4
So they can check out the reference code.
Thanks!
- Wed Oct 05, 2022 11:00 am
- Forum: Editor
- Topic: Unreal 5- creature assets go invisable when moving.
- Replies: 10
- Views: 9839
Re: Unreal 5- creature assets go invisable when moving.
I am looking at the rendering code but so far no clues... I wonder if you posted this on the UE forums if we could get some clues on it.
Thanks
Thanks
- Fri Sep 30, 2022 12:52 pm
- Forum: Editor
- Topic: Unreal 5- creature assets go invisable when moving.
- Replies: 10
- Views: 9839
Re: Unreal 5- creature assets go invisable when moving.
That's really strange, will investigate. If you look at the implementation it's just using UE5's standard mesh rendering. Could it be something that is different in their new renderer? Weird...
- Mon Jul 18, 2022 9:47 am
- Forum: Editor
- Topic: A motor to change bone's size?
- Replies: 3
- Views: 5764
Re: A motor to change bone's size?
Hello,
You will need 2 FK motors for this, both translating ( essentially stretching ) the targeted mesh.
Or you can use the Simple Transform Motor per mesh region:
https://www.kestrelmoon.com/creaturedoc ... Motor.html
Thanks
You will need 2 FK motors for this, both translating ( essentially stretching ) the targeted mesh.
Or you can use the Simple Transform Motor per mesh region:
https://www.kestrelmoon.com/creaturedoc ... Motor.html
Thanks
- Sun Jul 17, 2022 12:13 pm
- Forum: Runtimes
- Topic: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
- Replies: 2
- Views: 3935
Re: How to detect an animation has completed? Also is there a more complete scripting documentation anywhere?
Hello,
You can take a look here as a referenced:
https://github.com/kestrelm/Creature_Un ... le.cs#L419
You can put some printouts there and trace through the code to see if it hits the end call.
Thanks
You can take a look here as a referenced:
https://github.com/kestrelm/Creature_Un ... le.cs#L419
You can put some printouts there and trace through the code to see if it hits the end call.
Thanks
- Sun Jul 17, 2022 6:08 am
- Forum: Editor
- Topic: Can't create from PSD Document
- Replies: 2
- Views: 5097
Re: Can't create from PSD Document
Hello,
You can take a look at the PSD related importing information here:
https://www.kestrelmoon.com/creaturedoc ... eline.html
There are some guidelines to follow, it could be the Clip Studio Paint file format might not be compatible.
Thanks
You can take a look at the PSD related importing information here:
https://www.kestrelmoon.com/creaturedoc ... eline.html
There are some guidelines to follow, it could be the Clip Studio Paint file format might not be compatible.
Thanks
- Mon Jul 04, 2022 11:20 am
- Forum: Editor
- Topic: Creature2d to Unreal engine 5
- Replies: 2
- Views: 4332
Re: Creature2d to Unreal engine 5
Update: A new UE5 port ( preliminary ) has been checked in: https://github.com/kestrelm/Creature_UE4 There is also a new UE4 branch for the old stable version. The version in Master moving forwards will be for UE5. Please take note this is a preliminary port so expect bugs, more updates/fixes to fol...
- Sat Jul 02, 2022 12:10 pm
- Forum: Editor
- Topic: Creature2d to Unreal engine 5
- Replies: 2
- Views: 4332
Re: Creature2d to Unreal engine 5
Will look into it sometime, but hopefully the API hasn't changed that much.
Cheers
Cheers