Search found 706 matches

by chong
Tue Nov 28, 2017 5:52 pm
Forum: Editor
Topic: BVH Files in an isometric game
Replies: 1
Views: 29

Re: BVH Files in an isometric game

Hello, BVH file just contain 3D motion ( typically from Mocap ) data. I assume you are referring to using the 3D to 2D Mocap transfer tool to transfer that animation onto your characters? Isometric looks are independent of the BVH files, the BVH is just used to assist you in getting motion from the ...
by chong
Fri Nov 24, 2017 8:20 am
Forum: Editor
Topic: Release 3.29
Replies: 0
Views: 35

Release 3.29

Animation Timeline Curve Improvements Animation Spline Timeline Curves now scale automatically with values, allowing much easier editing of small/large range of values Mesh Grid Motor UI Size Fix Grid Lines size correctly with Node UI Size Slider for Mesh Grid Motors Mesh Grid Motor Performance Opt...
by chong
Sat Nov 18, 2017 8:59 pm
Forum: Runtimes
Topic: PhaserJS 2.4 released with integrated Creature support!
Replies: 54
Views: 2524

Re: PhaserJS 2.4 released with integrated Creature support!

Hello, Take a look at the commits here: https://github.com/kestrelm/Creature_WebGL/commits/master So a couple of them you might be interested in: Bug fix for blending: https://github.com/kestrelm/Creature_WebGL/commit/fa3886c9160358e9c6ce1a374d03cd1cbdb0ed9d FlatBuffers id loading Bug fix: https://g...
by chong
Sat Nov 18, 2017 1:18 am
Forum: Runtimes
Topic: PhaserJS 2.4 released with integrated Creature support!
Replies: 54
Views: 2524

Re: PhaserJS 2.4 released with integrated Creature support!

@abutkus : Fantastic Work! The codepen example is very exciting to open and try out. Much appreciated :)

Cheers
by chong
Fri Nov 17, 2017 1:05 am
Forum: Editor
Topic: Release 3.28
Replies: 0
Views: 38

Release 3.28

Release Notes Enabling Skin Swap & Region Ordering together Characters can now be animated with Skin Swapping and Region Ordering together at the same time Skin Swap Mode Improvements Enabling Skin Swap in Rig Test Mode + Bug Fixes Improved Mesh Weighting Rendering Better Mesh Weighting Visualizati...
by chong
Fri Nov 10, 2017 4:20 am
Forum: Editor
Topic: Release 3.27
Replies: 0
Views: 103

Release 3.27

Release Notes for Version 3.27 Gap Step Game Export Fix Fixing Game Engine export bug when Gap Step is more than number of animation clip range Wind Field Widget New Force Field GUI Widget for manipulating direction of Wind Field Motors List View Item Scrolling Fix Fixing large item number scrollin...
by chong
Sun Nov 05, 2017 7:00 pm
Forum: Runtimes
Topic: Construct 3 support
Replies: 3
Views: 110

Re: Construct 3 support

Hello, Yes indeed and thanks for the links. The issue is their documentation for the plugin SDK is very vague, specifically they do not cover any sort of rendering/drawing examples. I somehow suspect their API is still limiting plugin devs from rendering out anything in editor mode. If somebody can ...
by chong
Sun Nov 05, 2017 5:13 am
Forum: Runtimes
Topic: Construct 3 support
Replies: 3
Views: 110

Re: Construct 3 support

Hello, Thanks for the links, will take a look at them when I get the cycles. The issue with Construct 2 before was that their API was very limited and did not allow for many things, including accessing and displaying very important attributes/values associated with the Creature Asset. I am not sure ...
by chong
Thu Oct 26, 2017 7:39 am
Forum: Editor
Topic: Release 3.26
Replies: 0
Views: 77

Release 3.26

Release Notes for 3.26

GUI Stability Fixes Stability: Core fixes for GUI framework
PostProcess Window Panning Fix: Better Panning Controls for PostProcess Video Window
by chong
Wed Oct 25, 2017 7:14 am
Forum: Editor
Topic: how to make my animation slower?
Replies: 4
Views: 83

Re: how to make my animation slower?

For all keys/keyframes in Creature in the animation knots/timeline view, you can select a group of knots and retime it. That sounds like the rescale timing thing to me. But remember that when you scale, you are scaling the knots which relate to the motor they operate on. So for 3DSMax which only has...