Search found 827 matches

by chong
Sun Jul 22, 2018 11:14 pm
Forum: Runtimes
Topic: Unity Runtimes API docs
Replies: 1
Views: 11

Re: Unity Runtimes API docs

Hello, 1) That is the official API reference, new functions are reflected on that docs page. 2) If you want to safely execute the character, I suggest: creature_manager.setRunTime(time); creature_manager.Update(0); // Updates with a delta time of 0, effectively posing your character at the current t...
by chong
Sun Jul 22, 2018 4:29 pm
Forum: Editor
Topic: Runtime Optimizations
Replies: 2
Views: 26

Re: Runtime Optimizations

Hello, Thanks for the very useful + important tips! I will look into the Unity runtime optimizations when I get the cycles. Right now the focus is on rolling out the next big Creature update, and then yes the focus will shift back to maintenance, bug fixes and runtime optimizations/improvements. Btw...
by chong
Sun Jul 22, 2018 3:38 am
Forum: Editor
Topic: Sneak Peak at upcoming Major Creature Update!
Replies: 0
Views: 6

Sneak Peak at upcoming Major Creature Update!

Stay tuned for more info!
In the meantime, here is a link for a sneak peak:
https://youtu.be/npTlH1Ku6_U

:)

Cheers
by chong
Mon Jul 09, 2018 3:19 pm
Forum: Runtimes
Topic: Tell me the name of the program
Replies: 1
Views: 19

Re: Tell me the name of the program

That's Unreal Engine.
by chong
Wed Jul 04, 2018 10:42 pm
Forum: Runtimes
Topic: Godot Runtimes
Replies: 3
Views: 28

Re: Godot Runtimes

Hello,

I did another code update, it compiles with the latest master branch on the godot engine GitHub now.

Thanks
by chong
Wed Jul 04, 2018 10:08 pm
Forum: Runtimes
Topic: Godot Runtimes
Replies: 3
Views: 28

Re: Godot Runtimes

Hello,

Just change the config.py to the new signature:

Code: Select all

def can_build(env, platform):
    return True
I just checked in the change, you can sync and try again:
https://github.com/kestrelm/Creature_Go ... f58a8f683b
by chong
Wed Jul 04, 2018 4:46 pm
Forum: Editor
Topic: Rig mode- ALPHA doesn't save?
Replies: 1
Views: 22

Re: Rig mode- ALPHA doesn't save?

Hello, The alpha in rig mode is not actually meant for final display in animate mode, it is just for testing to allow you to fade away regions to help with rigging. If you want to actually animate opacity/fade out regions in Animate mode, go into animate mode, then switch to the Regions tab. Now sel...
by chong
Tue Jul 03, 2018 3:34 am
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 8
Views: 93

Re: Repack Atlus texture crash

Hello,

I can look into it but this actually happens if your input texture image is not clean ( if there are some pixels islands that are almost (0,0,0,0) but not really, it will result in mesh formation )

Thanks
by chong
Mon Jun 25, 2018 3:24 pm
Forum: Editor
Topic: convert in some way a 3d character into 2d
Replies: 1
Views: 21

Re: convert in some way a 3d character into 2d

Hello, So you can try using the obj to 2D character project creation with Creature. However, I do not think the export format will be compatible with Blender. Creature supports FBX Export ( for mesh skinning only with bone motors, no advanced non skinning mesh motors ). However, Blender's FBX Suppor...
by chong
Mon Jun 25, 2018 4:17 am
Forum: Editor
Topic: Repack Atlus texture crash
Replies: 8
Views: 93

Re: Repack Atlus texture crash

Hello, I will need to investigate but chances are the renaming algorithm for the repacking needs to be refined to deal with more cases as you pointed out. This is something I will put in the logs for investigation when I get the cycles. I strongly suspect the renaming algorithm needs to be made smar...