Thanks,
Is there a list of features which have been released between June and now for new functionality in the creature html5 runtime?
It may help me to pick out functionality which I can add into the phaser core
Search found 18 matches
- Sat Nov 18, 2017 8:56 pm
- Forum: Runtimes
- Topic: PhaserJS 2.4 released with integrated Creature support!
- Replies: 54
- Views: 62126
- Fri Nov 17, 2017 11:25 pm
- Forum: Runtimes
- Topic: PhaserJS 2.4 released with integrated Creature support!
- Replies: 54
- Views: 62126
Re: PhaserJS 2.4 released with integrated Creature support!
I just had a proper read of the thread. I think the problem has come because i havent merged in the full changes from https://github.com/kestrelm/Creature_WebGL into https://github.com/photonstorm/phaser-ce/tree/master/src/animation/creature and this is why you are seeing differences between the fil...
- Fri Nov 17, 2017 9:33 pm
- Forum: Runtimes
- Topic: PhaserJS 2.4 released with integrated Creature support!
- Replies: 54
- Views: 62126
Re: PhaserJS 2.4 released with integrated Creature support!
hi ya, sorry for the late reply, only just revisited the forum here to check in and see whats new. Not sure if you fixed your problem, but here is my build details: I'm using Phaser-CE (its a fork of phaser for community edition) since phaser stopped version 2 to work on 3, phaser has been released ...
- Wed May 10, 2017 6:28 pm
- Forum: Editor
- Topic: such a great product
- Replies: 1
- Views: 3852
such a great product
Hello, I have been using creature for the last 4 weeks or so, and i have to congratulate you on such a great product. It's clear a lot of effort has gone into it, and the results really show, this should easily be the tool in every 2d game developers belt in my opinion. Thank you very much for your ...
- Sat May 06, 2017 9:00 am
- Forum: Editor
- Topic: animation join up on loop
- Replies: 3
- Views: 5539
Re: animation join up on loop
thats great, does what i want, as a workflow, it may be cool to have the loop and convert functionality as part of the export process, so the project keeps the current motor information (animation motors remain the same), and the export simply converts to fk for the loop and convert. that way can ke...
- Sat May 06, 2017 7:35 am
- Forum: Editor
- Topic: animation join up on loop
- Replies: 3
- Views: 5539
animation join up on loop
hi, is there someway of making the last key frame in an animation the same as the first keyframe so that the animation joins on a loop. here is a video preview of what the problem is, if you see when the animation for the tree or the character runs through its ~250 frames, there is a distinct jump, ...
- Mon May 01, 2017 9:43 pm
- Forum: Editor
- Topic: image swap
- Replies: 1
- Views: 3606
image swap
are there currently any issues in the Version 2.00 (97) build (mac OSX) build, to do with image swapping during animation? seems to intermittently create multiple uv layers in the key/knots timeline, and then doesnt seem to update the image at the keyframe specified, cant currently pin down whats ca...
- Mon May 01, 2017 6:45 pm
- Forum: Editor
- Topic: Sprite Pose and image Swap in same project
- Replies: 2
- Views: 4183
Re: Sprite Pose and image Swap in same project
hi,
ok thanks, thats what i thought
ok thanks, thats what i thought
- Mon May 01, 2017 8:08 am
- Forum: Editor
- Topic: Sprite Pose and image Swap in same project
- Replies: 2
- Views: 4183
Sprite Pose and image Swap in same project
Hi, Is it possible to change the pose of a creature in a single creature project? For example i have a character which faces left, does some animation (e.g. walk) and then they change to a front facing pose (e.g. to wave) I;ve been checking for tutorials on youtube but havent found any, so im assumi...
- Mon Apr 24, 2017 4:35 pm
- Forum: Runtimes
- Topic: PhaserJS 2.4 released with integrated Creature support!
- Replies: 54
- Views: 62126
Re: PhaserJS 2.4 released with integrated Creature support!
hi chong,
works as described, thanks very much. I think i can now do everything i need to for setting up my sprites with creature meshes, - im not sure if you work for kestrel, but i have upgraded to pro to show support.
Thanks very much for your help
Andy
works as described, thanks very much. I think i can now do everything i need to for setting up my sprites with creature meshes, - im not sure if you work for kestrel, but i have upgraded to pro to show support.
Thanks very much for your help
Andy