Search found 4 matches

by shivaaz
Fri Jul 07, 2017 4:46 pm
Forum: Runtimes
Topic: Unable to use binaries instead of json for pixi runtimes
Replies: 6
Views: 541

Re: Unable to use binaries instead of json for pixi runtimes

Thank you so much for the help Chong!

I was finally able to do it :)
by shivaaz
Fri Jul 07, 2017 5:59 am
Forum: Runtimes
Topic: Unable to use binaries instead of json for pixi runtimes
Replies: 6
Views: 541

Re: Unable to use binaries instead of json for pixi runtimes

Thanks for the help.

Can you give an example of code if possible?

Thanks again
by shivaaz
Wed Jul 05, 2017 8:50 am
Forum: Runtimes
Topic: Unable to use binaries instead of json for pixi runtimes
Replies: 6
Views: 541

Re: Unable to use binaries instead of json for pixi runtimes

Thanks for the help. I tried using regular JS to get the binary text as you said. But, again there's an error in library file TypeError: flat_mesh is null CreatureMeshBone.js:2994:3 This is my code var byteArray=[]; var xobj = new XMLHttpRequest(); xobj.open('GET', 'animations/hey.bin', true); xobj....
by shivaaz
Tue Jul 04, 2017 1:53 pm
Forum: Runtimes
Topic: Unable to use binaries instead of json for pixi runtimes
Replies: 6
Views: 541

Unable to use binaries instead of json for pixi runtimes

I referred the following link for implementation http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/PixiJS_Runtimes.html My code var actual_data = CreatureModuleUtils.LoadCreatureFlatData(game.cache.getBinary('myFlatDataBinary.bin')); Its displaying the below error Uncaught...