Thank you so much for the help Chong!
I was finally able to do it
Search found 4 matches
- Fri Jul 07, 2017 4:46 pm
- Forum: Runtimes
- Topic: Unable to use binaries instead of json for pixi runtimes
- Replies: 6
- Views: 8094
- Fri Jul 07, 2017 5:59 am
- Forum: Runtimes
- Topic: Unable to use binaries instead of json for pixi runtimes
- Replies: 6
- Views: 8094
Re: Unable to use binaries instead of json for pixi runtimes
Thanks for the help.
Can you give an example of code if possible?
Thanks again
Can you give an example of code if possible?
Thanks again
- Wed Jul 05, 2017 8:50 am
- Forum: Runtimes
- Topic: Unable to use binaries instead of json for pixi runtimes
- Replies: 6
- Views: 8094
Re: Unable to use binaries instead of json for pixi runtimes
Thanks for the help. I tried using regular JS to get the binary text as you said. But, again there's an error in library file TypeError: flat_mesh is null CreatureMeshBone.js:2994:3 This is my code var byteArray=[]; var xobj = new XMLHttpRequest(); xobj.open('GET', 'animations/hey.bin', true); xobj....
- Tue Jul 04, 2017 1:53 pm
- Forum: Runtimes
- Topic: Unable to use binaries instead of json for pixi runtimes
- Replies: 6
- Views: 8094
Unable to use binaries instead of json for pixi runtimes
I referred the following link for implementation http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/PixiJS_Runtimes.html My code var actual_data = CreatureModuleUtils.LoadCreatureFlatData(game.cache.getBinary('myFlatDataBinary.bin')); Its displaying the below error Uncaught...