Search found 31 matches

by Pixel Mush
Thu Sep 28, 2017 5:48 am
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

Is there anyway to use the same animation for multiple projects? I have 3 characters that are basically the same.
by Pixel Mush
Wed Sep 27, 2017 9:47 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

We got everything working. Not sure if it was the update or what but no problems now. I have a question now though, I exported my own rig. When importing into a new project I can't get it to let me assign regions to it. I'm not sure if I did something wrong or why it's not working? It doesn't show a...
by Pixel Mush
Tue Sep 12, 2017 9:41 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

Or I will happily send you one of my files and you can take a look at it maybe? Idk, it's very frustrating.
by Pixel Mush
Tue Sep 12, 2017 9:35 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

Hello again. I have all my export frame ranges set properly, I have used gap step. We have tried the creaturepack. I tried converting to the Flat Binary using command prompt but I honestly don't think I am doing it right. I read the directions but they aren't all that informative. I ended up using t...
by Pixel Mush
Sat Sep 02, 2017 7:05 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

Great video on the update btw, very helpful :) I was asked by the programmer to ask you this; (First picture is his question, the other two are his screenshots.) https://s20.postimg.org/6hs5tdimx/image.png https://s20.postimg.org/j6mgd1ord/image.png https://s20.postimg.org/meqxq3b15/image.png Thanks...
by Pixel Mush
Thu Aug 31, 2017 2:07 am
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

In the second question/post. The purple rectangle is showing up in game along with the open hand instead of a closed fist. The last screen shot shows what is actually set up for that "skin" in Creature, but in game it isn't using that skin even though the coding in unity is set for the "walk" skin, ...
by Pixel Mush
Wed Aug 30, 2017 8:51 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

Also one other thing I forgot about. In game engine all of our skin swaps seem to be working great except one. I was hoping maybe you could give a little insight. The default "walk" skin displays the the rectangle placeholder for the bomb. I don't have it set as an active region for the skin in Crea...
by Pixel Mush
Wed Aug 30, 2017 8:23 pm
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

https://s20.postimg.org/plyaonp95/walk.gif There's and updated walk :) ^ But I actually have a question for the animation below. So I have this guy throwing a bomb, now I was wondering if it is possible for the bomb to be removed from the animation part way through the animation? For example; he th...
by Pixel Mush
Wed Aug 30, 2017 1:52 am
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

That's fine, not a big deal. I was just curious if I was doing something wrong. Thanks.
by Pixel Mush
Wed Aug 30, 2017 1:05 am
Forum: Editor
Topic: Sprite Swap Tips/Suggestions
Replies: 37
Views: 40777

Re: Sprite Swap Tips/Suggestions

https://s20.postimg.org/ttt2xeqop/testerbig.gif If you look at this gif of my exported animation (timings for the flames/walking need to be changed a bit still) do you know what is causing the grey circle around the torch during export? EDIT: If you click the link is doesn't shadow image like the p...