Search found 76 matches

by furrfire
Fri Nov 11, 2022 6:10 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Re: Unreal 5- creature assets go invisable when moving.

Today my coder has solved the issue. This fix at least works in 5.1 beta 2 (it might work in 5.1 beta 1- was unable to test) My coder says to tell you to add an #include statement in two files or it won't compile. Add #include "EditorStyleSet.h" to the following files in the source code for creature...
by furrfire
Fri Oct 07, 2022 4:56 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Re: Unreal 5- creature assets go invisable when moving.

On that thread in unreal- I posted a gif of what happens in new test project on UE5. Hopefully this makes it clear to everyone that something isn't working right. This transparency effect did not happen in unreal 4.
by furrfire
Thu Oct 06, 2022 4:06 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Re: Unreal 5- creature assets go invisable when moving.

Good idea! I got it posted there now- also made a new post before that one as we discovered something today. Maybe it can give some clues. Currently we are preparing a new test project to show exactly what happens, and testing out other things now. With the combined might of 3 teams may this behemot...
by furrfire
Wed Oct 05, 2022 7:16 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Re: Unreal 5- creature assets go invisable when moving.

Okay.
I made a post about this over on unreal in the rendering forum-
https://forums.unrealengine.com/t/creat ... ace/663072

Here's to hoping we get to the bottom of this mystery. ;)
by furrfire
Tue Oct 04, 2022 8:19 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Re: Unreal 5- creature assets go invisable when moving.

My coder wanted me to ask you- if you were able to reproduce the bug on your end?
by furrfire
Fri Sep 30, 2022 12:40 pm
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Re: Unreal 5- creature assets go invisable when moving.

Again I just want to be crystal clear on this- Creature files ANIMATE okay in unreal 5... Like trees blowing in wind and such, or a character standing idle. It's only MOVING about the world that it breaks, and the mesh goes transparent. It's a very weird problem that is driving my coder crazy trying...
by furrfire
Fri Sep 30, 2022 11:15 am
Forum: Editor
Topic: Компрессор hiblow hp-120
Replies: 1
Views: 2454

Re: Компрессор hiblow hp-120

I did a google translate on this post and realized it should be deleted.

It's an advertisement for some airpump service and has nothing to do with creature animation. :?
by furrfire
Fri Sep 30, 2022 11:09 am
Forum: Editor
Topic: Unreal 5- creature assets go invisable when moving.
Replies: 10
Views: 6535

Unreal 5- creature assets go invisable when moving.

Hi Chong- Recently we've decided to port our unreal 4 project to unreal 5. Everything worked well except for this 1 weird issue we are having. In unreal 5- the creature mesh when the actor it's attached to is moved, the material goes mostly transparent. The material being used for creatures is maske...
by furrfire
Fri Dec 18, 2020 5:29 am
Forum: Editor
Topic: 4k resolution makes some windows too small
Replies: 10
Views: 11534

Re: 4k resolution makes some windows too small

Thanks for the quick update, pose capture window is corrected.

I used the pose library to get an animation to (accurately) play in reverse. Pretty handy tool, I wasn't using it enough before.
by furrfire
Thu Dec 17, 2020 4:23 pm
Forum: Editor
Topic: 4k resolution makes some windows too small
Replies: 10
Views: 11534

Re: 4k resolution makes some windows too small

I forgot all about that setting- it was set at 200% which it says is recommended. I just tested at 100% and everything in creature shows correctly, though everything is very small and hard to read. Interestingly, when I changed it back to 200% the creature ui windows still display correctly, but exi...