Search found 4 matches

by Sungray
Tue Feb 26, 2019 11:01 am
Forum: Editor
Topic: Animation trails
Replies: 1
Views: 327

Animation trails

Hi, Is there any way to create a trail ? I was thinking of something like this : https://forums.unrealengine.com/filedata/fetch?id=1139526&d=1413439190 To do that, we'd need to be able to show/hide regions/meshes dynamically, depending on the frame. That would allow for a wide range of animation eff...
by Sungray
Wed Jan 23, 2019 8:21 pm
Forum: Runtimes
Topic: [Godot] Light2D in add mode makes CreatureGodot node transparent
Replies: 5
Views: 577

Re: [Godot] Light2D in add mode makes CreatureGodot node transparent

I've looked into it and tried getting some help from godot experts, but I haven't got much. The problem isn't that the creaturenode has an alpha when close to a Light2D in add mode, it's that all the different layers are affected by the light. If you have a hand inside a sleeve, the Light2D color wi...
by Sungray
Wed Jan 23, 2019 11:14 am
Forum: Runtimes
Topic: [Godot] Light2D in add mode makes CreatureGodot node transparent
Replies: 5
Views: 577

[Godot] Light2D in add mode makes CreatureGodot node transparent

Hi,

When I use a Light2D in Add mode next to a CreatureGodot sprite, the creature sprite becomes semi transparent. This doesn't happen with normal godot sprites.

Is there any workaround ?

Thanks