Search found 8 matches
- Mon Sep 16, 2019 5:53 am
- Forum: Runtimes
- Topic: Godot Compile problems
- Replies: 7
- Views: 16519
Re: Godot Compile problems
Hi chong, thanks for your reply. My question would be, can you tell me what I need to install in order the build process to be working? In the godot docs they write that I need to install vs community and check the Desktop Developement with C++. I did that and godot compiles fine. Do you know what o...
- Thu Sep 12, 2019 12:50 pm
- Forum: Runtimes
- Topic: Godot Compile problems
- Replies: 7
- Views: 16519
Re: Godot Compile problems
Hi chong, unfortunately scons gives me only german error messages, since my os is running in german. I tried google translate which give a quite good english translation. Hopefully this helps you out better. If not, I will try test it on my linux machine at home. I think it is setup in english. Crea...
- Thu Sep 12, 2019 11:19 am
- Forum: Runtimes
- Topic: Godot Compile problems
- Replies: 7
- Views: 16519
Godot Compile problems
Hi there, I am trying to compile creature with current godot master and 3.1.1 release. Unfortunately I get some errors. Compile runs through without creature module. I have used the module: Creature_Godot-master -> creaturegodot3 -> creaturegodot Do I need to change something for my build setup? Cre...
- Tue Apr 30, 2019 9:10 am
- Forum: Runtimes
- Topic: Phaser 2 - Opacity
- Replies: 3
- Views: 7174
Re: Phaser 2 - Opacity
Hi Chong,
thanks for your help.
I was able to fix the issue for our case. I also submitted a pull request to the phaser ce github repo. It has been merged now and will be available in future phaser ce releases.
thanks for your help.
I was able to fix the issue for our case. I also submitted a pull request to the phaser ce github repo. It has been merged now and will be available in future phaser ce releases.
- Fri Apr 26, 2019 5:35 am
- Forum: Runtimes
- Topic: Phaser 2 - Opacity
- Replies: 3
- Views: 7174
Phaser 2 - Opacity
Hello again, first of all I wanted to thank you for the help on adding overlapping animations. We are implementing creature into our framework(based on phaser 2) and noticed one further regression we would like fix. Currently region opacity is not running properly. I have searched a lot and actually...
- Fri Apr 26, 2019 5:09 am
- Forum: Runtimes
- Topic: Phaser 2 - Blend animations together
- Replies: 3
- Views: 6526
Re: Phaser 2 - Blend animations together
Hi Chong, I wanted to report back and let you know that it worked out very well... I am not yet finished completely. Bones animations are now properly overriding. Currently working on overriding mesh displacements. And after that region visibility and opacity. Which should not be to hard. Once again...
- Wed Apr 24, 2019 6:13 am
- Forum: Runtimes
- Topic: Phaser 2 - Blend animations together
- Replies: 3
- Views: 6526
Re: Phaser 2 - Blend animations together
Hi Chong, thanks a lot for your quick reply. I took a closer look at the source code. I think I understand the approach you are describing. We are using typescript here. So I created a new Creature class that extends your class, in that class I created a new Manager which overrides the bones_overrid...
- Tue Apr 23, 2019 2:34 pm
- Forum: Runtimes
- Topic: Phaser 2 - Blend animations together
- Replies: 3
- Views: 6526
Phaser 2 - Blend animations together
Hi, we have a question concerning Phaser 2 runtimes. Is it possible to blend multiple animations into one. So lets say the character is moving his body. On top of that we want to play various facial animations. After searching for quite some time, I found this thread which shows that it seems to be ...