Search found 20 matches

by sonic2002
Sun Sep 08, 2019 2:48 pm
Forum: Editor
Topic: [Important Feature Request] Export SkinSwaps into multiple Atlases
Replies: 20
Views: 3900

Re: [Important Feature Request] Export SkinSwaps into multiple Atlases

This thread does have me curious about something. Are we talking about skin swaps using too much memory? Or the cpu performance? Both? I got this character with lots of skin swap parts. We spam it in unreal engine to stress test. Like hundreds of characters... I notice that the performance (frames ...
by sonic2002
Thu Aug 29, 2019 10:51 pm
Forum: Editor
Topic: Some bugs I found in mesh mode
Replies: 11
Views: 2472

Re: Some bugs I found in mesh mode

Yes but wat I am saying like other people, is that this is still buggy and not working at all. Process: 1) click shrink Atlas 2) when asking to remesh click OK ---> Most of Meshes (these mantain the previous names) are generated in wrong way, overlapped, plus in empty aereas several brand new and wr...
by sonic2002
Wed Aug 28, 2019 10:34 pm
Forum: Editor
Topic: Some bugs I found in mesh mode
Replies: 11
Views: 2472

Re: Some bugs I found in mesh mode

As I said, like other people, If I click ok to remesh instead of Cancel, it creates new wrong meshes named "TextureMesh32" besides my original meshes (overlapping on them) destroying the rig. Instead we would like to preserve everything when we shrink and repack an atlas...
by sonic2002
Mon Aug 26, 2019 11:38 am
Forum: Editor
Topic: Some bugs I found in mesh mode
Replies: 11
Views: 2472

Re: Some bugs I found in mesh mode

Hello, After packing the meshes need to be remeshed in order for them to be synced up with the new locations on the atlas. Sorry but you will need to remesh, give that a go. In that way I destroy all my rig... so what is the advantage of adjusting the atlas if in any case all the rig information wi...
by sonic2002
Sun Aug 25, 2019 12:52 pm
Forum: Editor
Topic: Some bugs I found in mesh mode
Replies: 11
Views: 2472

Re: Some bugs I found in mesh mode

I have this terrible bug too... Repack atlas doesn't work... :oops:
I shrink the atlas, i click cancel on remeshing, and all meshes do not line up... why? how can we fix this? thank you
by sonic2002
Sun Aug 25, 2019 10:40 am
Forum: Editor
Topic: Release 3.57
Replies: 6
Views: 2347

Re: Release 3.57

Enlarge/Shrink Atlas Function Added feature to Enlarge/Shrink character atlas without changing rig meshes. In Mesh Mode, Import -> Repack/Enlarge/Shrink Atlas Texture -> Pick Just Resize Atlas, No Packing This feature does not work correctly (at least for me anyways). It tries to give things too ma...
by sonic2002
Sun Aug 11, 2019 10:27 pm
Forum: Editor
Topic: Can I swap images programatically (body parts)?
Replies: 7
Views: 2812

Re: Can I swap images programatically (body parts)?

Where is the doc where you explain how to use it? You wrote 3 years ago you would have updated the documentation. Has been or updated or not? Could you provide any link ?
by sonic2002
Sun Aug 11, 2019 9:08 pm
Forum: Editor
Topic: Can I swap images programatically (body parts)?
Replies: 7
Views: 2812

Re: Can I swap images programatically (body parts)?

Hello, Yes and this depends on the runtime. In Unity you can use the CreatureSwitchItemRenderer to do swapping of images at runtime: http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/Unity_Runtimes.html In UE4, the feature exists but is currently disabled since we just sw...
by sonic2002
Sun Aug 11, 2019 7:32 pm
Forum: Editor
Topic: [Important Feature Request] Export SkinSwaps into multiple Atlases
Replies: 20
Views: 3900

Re: [Important Feature Request] Export SkinSwaps into multiple Atlases

Which is why the best option ( and correct option ) is UV swapping to another part of the texture. "UV swapping to another part of the texture" DOING THIS MEANS: EITHER------> MEANS that this texture is inside the same atlas of the charcter body and THIS IS NOT FEASIBLE AND SCALABLE BECAUSE of memo...
by sonic2002
Sun Aug 11, 2019 5:03 pm
Forum: Editor
Topic: [Important Feature Request] Export SkinSwaps into multiple Atlases
Replies: 20
Views: 3900

Re: [Important Feature Request] Export SkinSwaps into multiple Atlases

Regarding the First Option: That is not as intuitive as you describe.. It Tried this. In order to do that we need to create two submeshes, one with a material containg the charcter body atlas, and another submesh with a material holding the weapon atlas! Is a bit hard to me to manage this, I believe...