Thank you Chong,
the problem was that all regions were weighted also by the root bone of the character... the only bone I didn't check... ofcourse
Thank you for your help, you're the best!
Search found 11 matches
- Fri Nov 22, 2019 1:16 pm
- Forum: Editor
- Topic: bone - mesh relation
- Replies: 4
- Views: 8485
- Thu Nov 21, 2019 5:35 pm
- Forum: Editor
- Topic: bone - mesh relation
- Replies: 4
- Views: 8485
Re: bone - mesh relation
thank you for such prompt reply Chong, I know it kinda looks that way, but the problem is that the bones are weighted and the proper regions are assigned to them. you can see on the screenshot (on the right) that bones are actually moving/affecting assigned parts of the arm. the unusual thing is tha...
- Wed Nov 20, 2019 11:55 am
- Forum: Editor
- Topic: bone - mesh relation
- Replies: 4
- Views: 8485
bone - mesh relation
hi Chong, I apologise in advance for such a noob question, but I just can't figure out what am I doing wrong. After meshing, rigging and weighting I end up with no "direct attachment" between the bones and dedicated meshes: https://i.ibb.co/VwQdWFs/creature-bonesmesh.png (this is already evident in ...
- Thu Oct 24, 2019 9:46 pm
- Forum: Editor
- Topic: game engine export - transparency/opacity for Unity
- Replies: 4
- Views: 8451
Re: game engine export - transparency/opacity for Unity
Thank you so much for all your efforts chong, really means a lot!
Of course, the "Colors" option during export did the trick
Thank you again and all the best!
Of course, the "Colors" option during export did the trick
Thank you again and all the best!
- Wed Oct 23, 2019 5:34 pm
- Forum: Editor
- Topic: game engine export - transparency/opacity for Unity
- Replies: 4
- Views: 8451
Re: game engine export - transparency/opacity for Unity
Thank you very much for your support Chong, unfortunately I cant get it to work properly even with the sprite or particle shaders. I've tried to do a similar test you did in that old topic I've mentioned before in my question (http://bit.ly/2MJrh9L)- one simple region with changing opacity, just to ...
- Mon Oct 21, 2019 8:30 pm
- Forum: Editor
- Topic: game engine export - transparency/opacity for Unity
- Replies: 4
- Views: 8451
game engine export - transparency/opacity for Unity
Hello, I'm experiencing some transparency issues when exporting animations for a game engine. If the animation is exported via video / movie export, everything looks perfect, but when the animation is exported for the game engine and opened in Unity, there's a complete lack of opacity changes, every...
- Tue Oct 08, 2019 10:31 am
- Forum: Editor
- Topic: Animation resizing/scaling
- Replies: 7
- Views: 13393
Re: Animation resizing/scaling
thank you so much, that's a very useful insight!
just one last thing regarding scaling inside game engines (in this case Unity)- do you happen to know if there is any influence on processing performance, if resizing is done in the game engine not beforehand in Creature?
thanks again!
best!
just one last thing regarding scaling inside game engines (in this case Unity)- do you happen to know if there is any influence on processing performance, if resizing is done in the game engine not beforehand in Creature?
thanks again!
best!
- Mon Oct 07, 2019 9:58 pm
- Forum: Editor
- Topic: Animation resizing/scaling
- Replies: 7
- Views: 13393
Re: Animation resizing/scaling
Thank you for your reply, I'm aware that this is one way to do it, but the problem in this case is texture atlas size. It would be much bigger than actually needed for the game, therefore it would take much more space, which is always a big issue for a mobile game. Also are there also no other negat...
- Sun Oct 06, 2019 7:58 pm
- Forum: Editor
- Topic: Animation resizing/scaling
- Replies: 7
- Views: 13393
Animation resizing/scaling
Hello, just wondering if there is any way to resize a animation - for example if the animation of the character is made at the size optimal for mobile game, therefore as small as possible, it's useless for other non in game uses where much larger size would be required (promotional videos, trailers....
- Wed Sep 18, 2019 8:12 pm
- Forum: Editor
- Topic: Animation scale size in Unity
- Replies: 2
- Views: 5726
Re: Animation scale size in Unity
awesome, thank you very much for your help! ruler bar 'units' were the key thing