Search found 5 matches
Search found 5 matches • Page 1 of 1
Could there be platform differences for the editor? Some of the issues might not appear on Mac, but on Windows and vice versa. I assume you're using C++ for the editor codebase, and cross compiling the same code to different platforms. It's possible that for the most part the result is the same, but...
Here are a couple of bugs that I found: 1) Bones in animation mode sometimes don't align: https://i.imgur.com/7wKOLqx.png 2) When I open "Control points motor" editing and select Animate tab, then animation data doesn't show up unless the mouse cursor moves over it (probably that triggers some sort ...
- Thu Mar 26, 2020 8:00 pm
- Forum: Editor
- Topic: Request: Reset attributes to default values
- Replies: 1
- Views: 1136
Could you please add a possibility to reset attributes to their default values? When I add motors and then experiment by changing their attributes, often I want to reset a couple of them back to default values. It would be good if every attribute had a button or a shortcut that would just reset. Oth...
- Wed Mar 25, 2020 6:18 am
- Forum: Editor
- Topic: Bug: Mesh overlay blocks the rigging view
- Replies: 2
- Views: 1406
When the rigging view is opened and a new image is added to it, then the mesh overlay covers the entire image, thus making it impossible to work with. When I switch back to mesh view and then again back to rigging view, the mesh overlay is gone and visible only on the outline of the image, which is ...