Search found 21 matches

by Psmith
Fri Apr 24, 2015 9:54 pm
Forum: Editor
Topic: 1 . . . 2 . . . . 3 Taking The Plunge ! ! !
Replies: 0
Views: 2362

1 . . . 2 . . . . 3 Taking The Plunge ! ! !

Chong: I did my final testing of Creature this afternoon - and I was fairly "blown away" with the results. What I have experienced is incredible time savings for, what has been up until now, very difficult to achieve "manual" results (key framing everything) - getting the hang of how physics can be ...
by Psmith
Fri Apr 24, 2015 8:44 pm
Forum: Editor
Topic: The Beauty of Creature Sprite Switching?
Replies: 3
Views: 3100

Re: The Beauty of Creature Sprite Switching?

Chong:

In the meantime, how does sprite switching occur? I noticed there is a button for it in the demo. Just ordinary sprite switching (frame by frame)?

Greg
by Psmith
Fri Apr 24, 2015 5:39 pm
Forum: Editor
Topic: The Beauty of Creature Sprite Switching?
Replies: 3
Views: 3100

The Beauty of Creature Sprite Switching?

Chong: As I understand it, from the several fire/sprite switching examples - the switching of sprites takes place "within" any other deformations that are taking place at the same moment in time. Can both bone deformation and physics deformations be occurring simultaneously (as the sprite images swi...
by Psmith
Fri Apr 24, 2015 1:34 am
Forum: Editor
Topic: Will Creature Support Animation Blending Within Unity3D?
Replies: 1
Views: 2349

Will Creature Support Animation Blending Within Unity3D?

Chong: Since my main purpose in complicating things by means of some forms of automation (physics, motors, sprite swapping, etc.) is to become more productive overall - I am particularly attracted to Unity's ability to blend animation through the use of "Blend Trees". The current version of Spine 2D...
by Psmith
Fri Apr 24, 2015 1:26 am
Forum: Editor
Topic: Can't Create Trial Project
Replies: 16
Views: 10158

Re: Can't Create Trial Project

Chong: Great effect! I think this would be quite tedious to set up in competing software, but I'm lacking experience to know this. So far, the "Sprite Frame Manager" you've shown appears to hold a specific set of sprites (fire) per table. So, would each part of your character or object that you wish...
by Psmith
Thu Apr 23, 2015 6:19 pm
Forum: Editor
Topic: Can't Create Trial Project
Replies: 16
Views: 10158

Re: Can't Create Trial Project

Chong: Well, my first "Manual" attempt at weight painting proceeded as follows: 1) Start in "Rigging" mode, and, from left to right in the Top Panel selected "Bone", then "Weight" and then "Manual". 2) Adjusted the "Weight" settings on the right (using "0" to erase any automatic weighting. 3) Clicke...
by Psmith
Thu Apr 23, 2015 5:23 pm
Forum: Editor
Topic: Can't Create Trial Project
Replies: 16
Views: 10158

Re: Can't Create Trial Project

Chong: Thanks for the video - very clear and concise. Yes, it was my forgetting to click "Weight" that fouled everything up. However, my existing "Trial" version, when launched, does not present me with the "Wizard" - but immediately launches the damaged file. I was able to choose the "Wizard" again...
by Psmith
Thu Apr 23, 2015 4:18 pm
Forum: Editor
Topic: Can't Create Trial Project
Replies: 16
Views: 10158

Can't Create Trial Project

Chong: When trying to create a new "Trial Project", (on Mac), there is really no way to do so, since the dialog window that pops up does not allow the creation of a new file. I have been testing Creature by downloading one of the sample files and experimenting with that (I moved all chameleon parts ...
by Psmith
Thu Apr 23, 2015 3:54 pm
Forum: Editor
Topic: Blending or Morphing From Side View to Front View
Replies: 6
Views: 4607

Re: Blending or Morphing From Side View to Front View

Chong: That is really an elegant implementation of sprite switching and ordering - so simple, but very powerful, at the same time. I'm a hard sell, I know. But, I'm about 96 per cent ready to purchase the Pro Version - so fantastic and esoteric are its features. When will the Mac version have the Sp...
by Psmith
Thu Apr 23, 2015 12:29 am
Forum: Editor
Topic: Blending or Morphing From Side View to Front View
Replies: 6
Views: 4607

Re: Blending or Morphing From Side View to Front View

Chong: That is a very nice and quite sophisticated effect. Do you have a screenshot of what the Frame Manager looks like? Also, is there any way to reduce the size of some of the widgets for moving bones and things? I tried to implement a "Smooth IK Motor" in the demo version, for a short bone chain...