Search found 26 matches

by lion
Fri May 26, 2017 7:58 am
Forum: Runtimes
Topic: [ue4] some question about runtime.
Replies: 10
Views: 374812

Re: [ue4] some question about runtime.

1) The collision area is whatever you define it as. You use the boneXform to attach whatever collider you want. Typically you will size a sphere or some other collider to fit the region. 2) I can investigate this issue, there should be a more accurate way to feedback the bone xforms back if this be...
by lion
Fri May 26, 2017 6:55 am
Forum: Runtimes
Topic: [ue4] some question about runtime.
Replies: 10
Views: 374812

[ue4] some question about runtime.

1. how to edit collision? Is the collision area the same as the region mesh? 2. I'm using "Get Blueprint Bone Xform Name" function to "attach" a sphere mesh to a bone in Event Tick. However, there is a little delay at every frame update. https://drive.google.com/open?id=0B4zipilab9qxd3lMY0JDUWIzbmc ...
by lion
Fri May 26, 2017 6:15 am
Forum: Runtimes
Topic: Does Creature runtime support PS/XBOX/Switch?
Replies: 2
Views: 3034

Re: Does Creature runtime support PS/XBOX/Switch?

chong wrote:
Fri May 26, 2017 4:43 am
Hello,

For PS and Xbox: Yes, there are already quite a few Game Studios deploying CreaturePlugin UE4 on them :)

For Switch: It should work, the code is portable ( it already runs on all the other consoles ). Let me know if you encounter any issues.

Cheers
Thanks
by lion
Fri May 26, 2017 3:39 am
Forum: Runtimes
Topic: Does Creature runtime support PS/XBOX/Switch?
Replies: 2
Views: 3034

Does Creature runtime support PS/XBOX/Switch?

Does Creature runtime support PS/XBOX/Switch?
by lion
Thu May 25, 2017 8:50 am
Forum: Runtimes
Topic: Strange Blink on Mac
Replies: 9
Views: 95133

Re: Strange Blink on Mac

Hello, Right now the way to do it is via the BP function: // Blueprint function that returns the transform given a bone name, position_slide_factor // determines how far left or right the transform is placed. The default value of 0 places it // in the center of the bone, positve values places it to...
by lion
Thu May 25, 2017 8:07 am
Forum: Runtimes
Topic: Strange Blink on Mac
Replies: 9
Views: 95133

Re: Strange Blink on Mac

Hello, I will look into this issue but I haven't actually seen it on Mac yet so it might be difficult to reproduce on my end. Regarding the crash issue on the Mac, you are referring to the Mac CreaturePlugin? It does not support LiveSync so you shouldn't be running LiveSync from Mac. Is the LiveSyn...
by lion
Thu May 25, 2017 8:05 am
Forum: Runtimes
Topic: Strange Blink on Mac
Replies: 9
Views: 95133

Re: Strange Blink on Mac

Hello, I will look into this issue but I haven't actually seen it on Mac yet so it might be difficult to reproduce on my end. Regarding the crash issue on the Mac, you are referring to the Mac CreaturePlugin? It does not support LiveSync so you shouldn't be running LiveSync from Mac. Is the LiveSyn...
by lion
Thu May 25, 2017 3:03 am
Forum: Runtimes
Topic: Strange Blink on Mac
Replies: 9
Views: 95133

Re: Strange Blink on Mac

Hello, Thanks for the recording video, if there is no blinking on Windows this might mean a display driver issue on Mac. I will need to investigate but I suspect it might have something to do with the Mac's GPU display drivers for opengl itself. The code path to render the characters are the same r...
by lion
Thu May 25, 2017 1:50 am
Forum: Editor
Topic: How to add hand drawn frame?
Replies: 5
Views: 5773

Re: How to add hand drawn frame?

Hello, You don't need to resize a bone. Bones just contain location and angle transforms to pull your mesh around ( think of them as fancy control points ). Ultimately, it sounds like you want to resize/stretch/shrink a portion of your region mesh. So just add a couple more bones around it to stret...
by lion
Thu May 25, 2017 1:38 am
Forum: Runtimes
Topic: Strange Blink on Mac
Replies: 9
Views: 95133

Re: Strange Blink on Mac

Hello, Sorry but the video recording is a bit too zoomed in to tell what is going on :) Is this a portion of an animated character? What motors are you using for it? I have never seen this blinking issue before; could it have something to do with your rig weighting? Just a guess. Cheers yes. This i...