Search found 1132 matches

by chong
Mon Dec 07, 2020 9:02 am
Forum: Creature3D
Topic: Release 0.130
Replies: 1
Views: 259

Release 0.130

Release Notes Global Rig Transform Widget New Rig module in Rig mode that allows you to globally translate, rotate, scale the entire skeleton Import and Export Custom Rig Templates Export and import your own custom rig templates for your characters. This allows you to quickly re-use previous rigs f...
by chong
Sun Dec 06, 2020 11:37 pm
Forum: Runtimes
Topic: Flipping IK Handle Solver [UE4]
Replies: 3
Views: 447

Re: Flipping IK Handle Solver [UE4]

Hello, In this case you will need more control than what the original plugin allows. The IK solver is actually exposed for you in the code, you can take a look here: https://github.com/kestrelm/Creature_UE4/blob/2205cb009559a03033a31ab70eafd98e6738070d/CreatureEditorAndPlugin/CreaturePlugin/Source/C...
by chong
Sat Dec 05, 2020 12:28 am
Forum: Editor
Topic: Wing Animation Help
Replies: 3
Views: 404

Re: Wing Animation Help

Hello,

Just replied with a private message. Please check.

Thanks
by chong
Fri Dec 04, 2020 12:36 am
Forum: Runtimes
Topic: Updated for UE4.26
Replies: 0
Views: 290

Updated for UE4.26

UE4 runtimes are now updated to build with UE4.26 ( both standard + CreaturePack ):
https://github.com/kestrelm/Creature_UE4

Thanks
by chong
Wed Dec 02, 2020 9:37 am
Forum: Editor
Topic: Wing Animation Help
Replies: 3
Views: 404

Re: Wing Animation Help

Hello, For flying "behind the character", I assume you meant if you can have a region mesh be placed behind the character with the body/torso blocking it? In that case it sounds like in rigging mode, you want to move the layer/region mesh ordering to make your wings at the back of your body/torso. T...
by chong
Sat Nov 28, 2020 4:52 am
Forum: Editor
Topic: Thinking about getting creature animation, but I have noob question
Replies: 1
Views: 235

Re: Thinking about getting creature animation, but I have noob question

Hello, There are various ways to do this. First is through sprite swapping: https://www.kestrelmoon.com/creaturedocs/Animation/Sprite_Swapping_with_Sprite_Frame_Manager.html The other is via Skin Swapping: https://www.kestrelmoon.com/creaturedocs/Animation/Skin_Swapping.html As always before you con...
by chong
Mon Nov 23, 2020 11:30 pm
Forum: Creature3D
Topic: Creature 3D FAQ
Replies: 2
Views: 360

Re: Creature 3D FAQ

Hello, The release of Creature3D will not be node locked. However, it will need to contact the server for updates ( especially module updates ). The current Alpha version in fact is not doing any sort of registration; it's just pinging the server to receive any notifications of module updates ( some...
by chong
Fri Nov 20, 2020 3:40 am
Forum: Creature3D
Topic: Release 0.126
Replies: 0
Views: 578

Release 0.126

Version 0.126

GUI Widgets for Auto Rigging GUI Widgets to resize/stretch Auto Sizing Cylinder containers. Improvement to the AutoRigging workflow.
by chong
Thu Nov 19, 2020 11:34 pm
Forum: Runtimes
Topic: [UE4] Does the runtime support higher FPS than the native animation?
Replies: 2
Views: 291

Re: [UE4] Does the runtime support higher FPS than the native animation?

Check this out here: https://github.com/kestrelm/Creature_UE4/blob/ebbeb0aa8aab583199ec08fcb26c108785116275/CreatureEditorAndPlugin/CreaturePlugin/Source/CreaturePlugin/Public/CreatureWidget.h#L40 There is a setting called animation_speed. All animation playback in Creature is interpolated so you sh...
by chong
Thu Nov 19, 2020 9:37 am
Forum: Editor
Topic: One Skeleton for Multiple Persepectives?
Replies: 5
Views: 462

Re: One Skeleton for Multiple Persepectives?

Hello,

Then unfortunately multiple characters might be required. You will need to write some code as at the top layer to do some book-keeping and keep track of all the required IDs etc.

Thanks