Search found 1132 matches
- Mon Dec 07, 2020 9:02 am
- Forum: Creature3D
- Topic: Release 0.130
- Replies: 1
- Views: 259
Release 0.130
Release Notes Global Rig Transform Widget New Rig module in Rig mode that allows you to globally translate, rotate, scale the entire skeleton Import and Export Custom Rig Templates Export and import your own custom rig templates for your characters. This allows you to quickly re-use previous rigs f...
- Sun Dec 06, 2020 11:37 pm
- Forum: Runtimes
- Topic: Flipping IK Handle Solver [UE4]
- Replies: 3
- Views: 447
Re: Flipping IK Handle Solver [UE4]
Hello, In this case you will need more control than what the original plugin allows. The IK solver is actually exposed for you in the code, you can take a look here: https://github.com/kestrelm/Creature_UE4/blob/2205cb009559a03033a31ab70eafd98e6738070d/CreatureEditorAndPlugin/CreaturePlugin/Source/C...
- Sat Dec 05, 2020 12:28 am
- Forum: Editor
- Topic: Wing Animation Help
- Replies: 3
- Views: 404
Re: Wing Animation Help
Hello,
Just replied with a private message. Please check.
Thanks
Just replied with a private message. Please check.
Thanks
- Fri Dec 04, 2020 12:36 am
- Forum: Runtimes
- Topic: Updated for UE4.26
- Replies: 0
- Views: 290
Updated for UE4.26
UE4 runtimes are now updated to build with UE4.26 ( both standard + CreaturePack ):
https://github.com/kestrelm/Creature_UE4
Thanks
https://github.com/kestrelm/Creature_UE4
Thanks
- Wed Dec 02, 2020 9:37 am
- Forum: Editor
- Topic: Wing Animation Help
- Replies: 3
- Views: 404
Re: Wing Animation Help
Hello, For flying "behind the character", I assume you meant if you can have a region mesh be placed behind the character with the body/torso blocking it? In that case it sounds like in rigging mode, you want to move the layer/region mesh ordering to make your wings at the back of your body/torso. T...
- Sat Nov 28, 2020 4:52 am
- Forum: Editor
- Topic: Thinking about getting creature animation, but I have noob question
- Replies: 1
- Views: 235
Re: Thinking about getting creature animation, but I have noob question
Hello, There are various ways to do this. First is through sprite swapping: https://www.kestrelmoon.com/creaturedocs/Animation/Sprite_Swapping_with_Sprite_Frame_Manager.html The other is via Skin Swapping: https://www.kestrelmoon.com/creaturedocs/Animation/Skin_Swapping.html As always before you con...
- Mon Nov 23, 2020 11:30 pm
- Forum: Creature3D
- Topic: Creature 3D FAQ
- Replies: 2
- Views: 360
Re: Creature 3D FAQ
Hello, The release of Creature3D will not be node locked. However, it will need to contact the server for updates ( especially module updates ). The current Alpha version in fact is not doing any sort of registration; it's just pinging the server to receive any notifications of module updates ( some...
- Fri Nov 20, 2020 3:40 am
- Forum: Creature3D
- Topic: Release 0.126
- Replies: 0
- Views: 578
Release 0.126
Version 0.126
GUI Widgets for Auto Rigging GUI Widgets to resize/stretch Auto Sizing Cylinder containers. Improvement to the AutoRigging workflow.
GUI Widgets for Auto Rigging GUI Widgets to resize/stretch Auto Sizing Cylinder containers. Improvement to the AutoRigging workflow.
- Thu Nov 19, 2020 11:34 pm
- Forum: Runtimes
- Topic: [UE4] Does the runtime support higher FPS than the native animation?
- Replies: 2
- Views: 291
Re: [UE4] Does the runtime support higher FPS than the native animation?
Check this out here: https://github.com/kestrelm/Creature_UE4/blob/ebbeb0aa8aab583199ec08fcb26c108785116275/CreatureEditorAndPlugin/CreaturePlugin/Source/CreaturePlugin/Public/CreatureWidget.h#L40 There is a setting called animation_speed. All animation playback in Creature is interpolated so you sh...
- Thu Nov 19, 2020 9:37 am
- Forum: Editor
- Topic: One Skeleton for Multiple Persepectives?
- Replies: 5
- Views: 462
Re: One Skeleton for Multiple Persepectives?
Hello,
Then unfortunately multiple characters might be required. You will need to write some code as at the top layer to do some book-keeping and keep track of all the required IDs etc.
Thanks
Then unfortunately multiple characters might be required. You will need to write some code as at the top layer to do some book-keeping and keep track of all the required IDs etc.
Thanks