Search found 1132 matches

by chong
Tue Apr 21, 2015 9:06 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 5097

Re: List of Motors Included in Standard Version

1) Regarding theming, I can't give a definitive answer yet since Creature just launched and I am addressing a whole host of other functionality issues :) 2) Runtime support requires coding experience, just like how other tools do runtime support as well. If you would rather not go that route, then e...
by chong
Tue Apr 21, 2015 8:19 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 5097

Re: List of Motors Included in Standard Version

Hello Greg, 1) The reason why the Pro version is priced as it is is because it offers high end vfx features normally found in even pricier packages. Those are Motion Capture/Transfer, Path Authoring, Soft Body Dynamics (this feature is found in tools like Maya, Houdini etc.), Rotoscoping, Advanced M...
by chong
Tue Apr 21, 2015 7:35 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 5097

Re: List of Motors Included in Standard Version

Hello Greg, That is not an unfair question and something I am more than happy to answer. 1) Yes the automated motors imho are a big deal for Creature. They are not meant as a replacement for manual animation. Rather, they are a complement to allowing the animator to animate secondary motion a lot mo...
by chong
Tue Apr 21, 2015 6:59 pm
Forum: Editor
Topic: List of Motors Included in Standard Version
Replies: 7
Views: 5097

Re: List of Motors Included in Standard Version

Hello Greg, Here are the list of Bone Motors in the Standard version: - FK Motor ( or manual Motor. This is the default that allows you to drag and manipulate the bone directly) - IK Motor (allows you to drag the end point directly, the rest of the bones pose automatically) - Smooth IK Motor (like I...
by chong
Tue Apr 21, 2015 6:14 pm
Forum: Editor
Topic: Timeline, Bones for Stretching, Sprite Switching
Replies: 3
Views: 3966

Re: Timeline, Bones for Stretching, Sprite Switching

Hello Greg, Btw, the Squash & Stretch video finally finished processing: https://youtu.be/WBbYIPzUtg8 1) Construct 2 support will be require me contacting the Construct 2 guys so that Creature can write out a JSON format compatible with their engine. I am already planning to chat with them on that i...
by chong
Tue Apr 21, 2015 5:18 pm
Forum: Editor
Topic: Timeline, Bones for Stretching, Sprite Switching
Replies: 3
Views: 3966

Re: Timeline, Bones for Stretching, Sprite Switching

Hello Greg, No problem, it has been great answering your queries on Creature. I really appreciate your interest in the tool! 1) The Timeline can be scaled as in magnified/shrunk yes, the control is on the timeline bar itself. A more in depth look at the controls available: http://www.kestrelmoon.com...
by chong
Mon Apr 20, 2015 2:59 am
Forum: Editor
Topic: Animating Without Physics/Motors - By Hand
Replies: 1
Views: 2071

Re: Animating Without Physics/Motors - By Hand

Hello Greg, Creature does not restrict you to set animation by numbers :) By default when you create and rig a character for animation, the entire rig is setup for FK animation. FK animation is the style you are probably referring to as "manual" animation. In the default FK mode which comes with the...
by chong
Sat Apr 18, 2015 5:21 am
Forum: Editor
Topic: Eye Blinks in Standard Version?
Replies: 1
Views: 2079

Re: Eye Blinks in Standard Version?

Hello Greg, The advanced/automated eye blinking tools are only available in the Pro version. However for the Standard version you can still create an eye blinking effect: 1) Use a combination of bones and weighting. You can actually get pretty far with it since bones weighted actually do deform mesh...
by chong
Sat Apr 18, 2015 12:17 am
Forum: Editor
Topic: Which Version are Video Tutorials For?
Replies: 1
Views: 2191

Re: Which Version are Video Tutorials For?

Hello Greg, Thanks for your interest in Creature. I can give you a quick summary of what you get with the Standard vs Pro version: Standard Version ---------------------- Basically, if you want to do bone animation, skinning and want the automated bone motors stuff, get the Standard version. This in...
by chong
Sat Apr 18, 2015 12:10 am
Forum: Editor
Topic: Mesh Functions for Standard Version?
Replies: 1
Views: 2174

Re: Mesh Functions for Standard Version?

Hello Greg, Thanks for your interest in Creature! Let me answer your following questions. 1) Creature does mesh deformation even in the standard version using bone motors. This process is called Skinning. So even though you can't do advanced mesh warping in the standard version, the mesh is still ge...