Search found 1131 matches

by chong
Sun Nov 15, 2020 11:05 am
Forum: Creature3D
Topic: Release 0.123
Replies: 0
Views: 305

Release 0.123

Release Notes

GPU Accelerated Manual Weight Painting Manual Weight Painting performance is now much improved via GPU Acceleration
by chong
Wed Nov 11, 2020 1:58 pm
Forum: Creature3D
Topic: Saving animation
Replies: 9
Views: 676

Re: Saving animation

Hello, A new update has been pushed out, uvs should be exported out now. Here is a test export into GLTF ( the bat character ). This is loaded with the standard BabylonJS viewer and assigning a basic albedo texture to it. It looks correct: https://i.paste.pics/cc6ee9359f747cc446dcd13894139a40.png Ch...
by chong
Wed Nov 11, 2020 9:47 am
Forum: Creature3D
Topic: Creature 3D FAQ
Replies: 2
Views: 350

Creature 3D FAQ

Q: Creature3D quits unexpectedly on startup after the Splash Screen is shown Please check that you have a stable internet connection. Creature needs to access the server for updated modules in order for it to function. Q: Creature3D is unable to open the downloaded samples When you unzip the sample...
by chong
Wed Nov 11, 2020 2:48 am
Forum: Creature3D
Topic: Importing boned/skinned FBX?
Replies: 2
Views: 306

Re: Importing boned/skinned FBX?

You should be able to import in boned/skinned FBX characters. But it works much better with a clean rig. The bat character for example was imported with a fully boned + skinned FBX exported out from Blender. Animation import however is not currently supported. You can also try out importing skinned ...
by chong
Wed Nov 11, 2020 2:46 am
Forum: Creature3D
Topic: Saving animation
Replies: 9
Views: 676

Re: Saving animation

A new update is now up ( version 0.12 ). this addresses the FBX Export issue. There is a known problem with the FBX SDK for exporting out animations, the new fix will add a suffix "EXPORT" to the first ( and only first clip ) of the animation project. Just tested and exported out the animation to bo...
by chong
Wed Nov 11, 2020 1:09 am
Forum: Creature3D
Topic: Saving animation
Replies: 9
Views: 676

Re: Saving animation

Good to know, thanks for the update. Will look into the export issue for FBX.

Thanks
by chong
Wed Nov 11, 2020 12:55 am
Forum: Creature3D
Topic: Saving animation
Replies: 9
Views: 676

Re: Saving animation

Which engine are you importing the animation in? This is something you can take note of: https://www.kestrelmoon.com/creature3D_docs/site/anim/animation_import_export/ "For certain Game Engines like UE4, if your default animation does not exist, you can try duplicating the default animation by selec...
by chong
Wed Nov 11, 2020 12:40 am
Forum: Creature3D
Topic: Saving animation
Replies: 9
Views: 676

Re: Saving animation

Hello do you mean saving the project or exporting it out for use in other apps? ( Game Engines etc. )? To save whenever you make a modification you should see a * ( asterisk ) in the top window title. Just click on the File -> Save Project to save the changes. To export out the animation, click File...
by chong
Tue Nov 10, 2020 11:55 pm
Forum: Creature3D
Topic: Creature3D often fails to run
Replies: 5
Views: 465

Re: Creature3D often fails to run

There is no personal data that is sent at all for the server part. This is to retrieve any update information for the App ( if the modules need any updates ).

Cheers
by chong
Tue Nov 10, 2020 11:47 pm
Forum: Creature3D
Topic: Creature3D often fails to run
Replies: 5
Views: 465

Re: Creature3D often fails to run

Just pushed out a minor update for server ping, not sure if it completely addresses your issue but you can try it: https://www.kestrelmoon.com/creature3D/Distros/creature3D_setup.exe Next upcoming update will look into fixing these bugs and have a primary focus on improving the rigging workflow, sta...