I actually tested it on Nvidia GPUs: GTX 1050 ti, GTX 1060, RTX 2070.
They all ran fine... more testing needed...
Search found 1131 matches
- Wed Aug 26, 2020 11:51 am
- Forum: Editor
- Topic: Animate error [SOLVED]
- Replies: 8
- Views: 1362
- Wed Aug 26, 2020 1:28 am
- Forum: Editor
- Topic: Animate error [SOLVED]
- Replies: 8
- Views: 1362
Re: Animate error
Hmm very strange, have never seen that error before. Will try to replicate it but so far no luck. Will try different models as well. Machines switching from Rig to Animate mode work so far in our test environment...
Thanks
Thanks
- Tue Aug 25, 2020 1:12 pm
- Forum: Runtimes
- Topic: Crash Creature when Live Sync with Unity
- Replies: 1
- Views: 480
Re: Crash Creature when Live Sync with Unity
Hello,
That is strange, wonder if it is a sockets issue. In the meantime, you can just export and drag the assets into Unity first.
Will investigate.
Thanks
That is strange, wonder if it is a sockets issue. In the meantime, you can just export and drag the assets into Unity first.
Will investigate.
Thanks
- Tue Aug 25, 2020 1:11 pm
- Forum: Editor
- Topic: Animate error [SOLVED]
- Replies: 8
- Views: 1362
Re: Animate error
Hello what is the error?
Thanks
Thanks
- Tue Aug 18, 2020 11:30 am
- Forum: Editor
- Topic: 4k resolution makes some windows too small
- Replies: 10
- Views: 1329
Re: 4k resolution makes some windows too small
Sent a quick test download link to you via private msg.
Just a much larger startup Creature Project window. Does this remove any cutoffs from what you see now?
Again it's just a test setup.
Thanks
Just a much larger startup Creature Project window. Does this remove any cutoffs from what you see now?
Again it's just a test setup.
Thanks
- Sun Aug 16, 2020 11:15 pm
- Forum: Editor
- Topic: 4k resolution makes some windows too small
- Replies: 10
- Views: 1329
Re: 4k resolution makes some windows too small
Hmm... will need to investigate since I don't have a 4K monitor. There is a size setting you can adjust on the Preferences menu. Not sure if that helps.
Thanks
Thanks
- Fri Aug 14, 2020 8:20 am
- Forum: Editor
- Topic: Mac Version Discontinued?
- Replies: 1
- Views: 521
Re: Mac Version Discontinued?
Hello,
Sorry we do not support Mac anymore given its limited GPU choices. Also, the XCode platform has proven a lot more of a hassle for development compared to Windows.
Thanks
Sorry we do not support Mac anymore given its limited GPU choices. Also, the XCode platform has proven a lot more of a hassle for development compared to Windows.
Thanks
- Fri Aug 14, 2020 8:19 am
- Forum: Runtimes
- Topic: UE4.25 crash on CreatureWidget drag/drop
- Replies: 5
- Views: 1170
Re: UE4.25 crash on CreatureWidget drag/drop
Hello,
I just checked in an update, you can try to sync/pull from the Creature UE4 repo again.
Thanks
I just checked in an update, you can try to sync/pull from the Creature UE4 repo again.
Thanks
- Wed Aug 12, 2020 11:30 am
- Forum: Runtimes
- Topic: UE4.25 crash on CreatureWidget drag/drop
- Replies: 5
- Views: 1170
Re: UE4.25 crash on CreatureWidget drag/drop
Hello,
That seems to point to no CreatureAsset was linked or initialized to it. Was any CreatureAsset loaded?
That seems to point to no CreatureAsset was linked or initialized to it. Was any CreatureAsset loaded?
- Sat Aug 08, 2020 1:45 am
- Forum: Editor
- Topic: Question about Physics Motor
- Replies: 1
- Views: 564
Re: Question about Physics Motor
You can try the following:
1) setting the gravity to 0
2) Lower stiffness then slowly ramp it up over the frames
3) Increase Damping
1) setting the gravity to 0
2) Lower stiffness then slowly ramp it up over the frames
3) Increase Damping