Search found 1166 matches

by chong
Mon Mar 29, 2021 12:04 am
Forum: Editor
Topic: 1 sec == x keyframes ?
Replies: 3
Views: 1249

Re: 1 sec == x keyframes ?

Hello,

That depends entirely on your game engine and the FPS you set. If you are running at 60 FPS, then you are processing 60 frames per second.

Thanks
by chong
Sat Mar 20, 2021 12:12 am
Forum: Creature3D
Topic: Release 0.135
Replies: 0
Views: 809

Release 0.135

Release notes

QuatK Motor Translation Fix Fixing translation operation for Widget
by chong
Fri Mar 12, 2021 1:26 am
Forum: Creature3D
Topic: Release 0.134
Replies: 0
Views: 810

Release 0.134

Transform UI Widgets for QuatK Motor Adding ability to directly rotate QuatK Motor transforms. Select the QuatK Motor in the scene browser, then use the hotkeys to cycle through the transform modes ( W, E, R )
by chong
Wed Mar 10, 2021 12:36 pm
Forum: Creature3D
Topic: Image from Atlas disappears when in Rig mode
Replies: 1
Views: 794

Re: Image from Atlas disappears when in Rig mode

You can watch some of the tutorials online that go through the various modes and how to get started.

Thanks
by chong
Sat Feb 27, 2021 8:03 am
Forum: Editor
Topic: BVH Files in an isometric game
Replies: 4
Views: 3128

Re: BVH Files in an isometric game

Hello,

For more perspective it might not work that well since 3D to 2D ultimately reduces the motion down to lower dimensions. This is just an intrinsic fundamental core of how motion is structured in general.

Thanks
by chong
Sun Feb 21, 2021 3:44 am
Forum: Creature3D
Topic: Release 0.133
Replies: 0
Views: 786

Release 0.133

Release Notes

Mocap Re-targeting Auto Alignment Fix Fix bugs for Auto Alignment in Mocap Re-targeting so that the mocap character can properly align with target character
by chong
Mon Feb 08, 2021 1:31 am
Forum: Creature3D
Topic: Release 0.132
Replies: 1
Views: 870

Release 0.132

Release notes Mocap Re-targeting New feature to allow you to import existing BVH mocap animation and re-target your characters animation with the input mocap data. Video Tutorials will be available soon. BVH Rig Import You can now import an existing rig from a BVH mocap animation asset to use as yo...
by chong
Tue Feb 02, 2021 11:48 pm
Forum: Runtimes
Topic: JSON size?
Replies: 0
Views: 858

Re: JSON size?

Hello, Creature exports allow for multiple formats: JSON, FBX, Flatbuffers and CreaturePack. In particular, CreaturePack is small: https://github.com/kestrelm/Creature_Unity/tree/master/CreaturePack Also you can take a look at this tutorial video here: https://www.youtube.com/watch?v=MuYe_Wh5mnc Tha...
by chong
Mon Jan 18, 2021 11:47 pm
Forum: Editor
Topic: Looking for some advice
Replies: 2
Views: 1071

Re: Looking for some advice

Not sure about a tutorial, but here's a link of what some people have done:
https://twitter.com/retronator/status/1 ... 9187073026

Cheers
by chong
Sun Dec 27, 2020 7:42 am
Forum: Creature3D
Topic: Release 0.131
Replies: 0
Views: 1114

Release 0.131

Updates for new release

Convert to FK: New feature on Bone Motors allows you to convert/bake out a single or all Bone Motors into regular FK Knots/Splines animation for further manual tweaking.

Improved Knots Color Scheme: Better color scheme for Animation Knots Editing