It is possible, I am using moderately large images. Is there a fixed canvas size for the entire thing because I have a large amount of images for sprite swapping so i can calculate how small they should be for me to fit them all in.
Thanks
Search found 41 matches
- Tue May 03, 2016 6:59 pm
- Forum: Editor
- Topic: Sprite Frame Manager
- Replies: 14
- Views: 16012
- Tue May 03, 2016 1:23 pm
- Forum: Editor
- Topic: Sprite Frame Manager
- Replies: 14
- Views: 16012
Sprite Frame Manager
The sprite frame manager sometimes makes a huge mess of my imported sprites for swapping. Is there a way to prevent this or do you know what causes it so I ll try to keep from doing that. I thought erasing one of the formerly imported sprites messed up the regions so i tried not to do it, but this h...
- Sun Apr 17, 2016 4:45 pm
- Forum: Editor
- Topic: Region remeshing
- Replies: 2
- Views: 4568
Re: Region remeshing
Thank you, will be looking forward to it.
- Sun Apr 17, 2016 2:19 pm
- Forum: Editor
- Topic: Region remeshing
- Replies: 2
- Views: 4568
Region remeshing
Hi I have a question about remeshing. Lets say I already have mesh regions and they're weighted and animated. Now I want to add another image part to my original PNG and import it as such. I want to make a new region with the added image part and all the other regions to remain the same, that is I w...
- Sun Mar 13, 2016 8:59 pm
- Forum: Runtimes
- Topic: Question about SetBluePrintRegionCustomOrder
- Replies: 7
- Views: 9173
Re: Question about SetBluePrintRegionCustomOrder
I did and it works. Thank you very much
- Fri Mar 11, 2016 6:25 pm
- Forum: Runtimes
- Topic: Question about SetBluePrintRegionCustomOrder
- Replies: 7
- Views: 9173
Re: Question about SetBluePrintRegionCustomOrder
No problem, I ll just copy my original region, put it up front and keep its alpha 0 until I need it.
Thanks for the quick response
Thanks for the quick response
- Fri Mar 11, 2016 5:45 pm
- Forum: Runtimes
- Topic: Question about SetBluePrintRegionCustomOrder
- Replies: 7
- Views: 9173
Re: Question about SetBluePrintRegionCustomOrder
Unfortunately I am using a Translucent material since I am using the SetBluePrintRegionAlpha function which doesnt work with a Masked material. Is there another function to reorder my regions?
Thanks in advance
Thanks in advance
- Fri Mar 11, 2016 11:26 am
- Forum: Runtimes
- Topic: Question about SetBluePrintRegionCustomOrder
- Replies: 7
- Views: 9173
Question about SetBluePrintRegionCustomOrder
Hi I m trying to use this blueprint function and inputing an array of strings that are my region names, but it does not seem to do anything. The first image has the normal order of things, and in the second one you can see in the array elements i have changed the Shield region to be more to the fron...
- Wed Feb 17, 2016 12:49 pm
- Forum: Runtimes
- Topic: UE4 animation sequence
- Replies: 1
- Views: 4557
UE4 animation sequence
Hi I need to make a sequence in UE4, play one animation from start to end, without looping(already set that), and then another animation. How does Creature manage the end event? I did manage to bind event to the CreatureAnimationEndEvent and it prints out my string 'Done' (shown in the image) when t...
- Wed Feb 03, 2016 5:06 pm
- Forum: Editor
- Topic: Import image for sprite swapping problem
- Replies: 2
- Views: 4862
Re: Import image for sprite swapping problem
You were right, the canvas was too large. I just copied the image and pasted it to a smaller canvas, keeping the image size and now it works. Thanks