Parts which have 0 weight are not appear in animate mode.
To make some parts completely static.
create 1 root bone.
Set affected regions you want them static to this root bone.
paint weight = 1.
Or you may use Free FK Motor. It is independent motor.
Search found 26 matches
- Sat Jan 16, 2016 5:50 pm
- Forum: Editor
- Topic: Cropped image
- Replies: 4
- Views: 6827
- Thu Nov 26, 2015 2:19 pm
- Forum: Editor
- Topic: Holiday Sale, Pretty Pretty Please!!!
- Replies: 2
- Views: 5034
Re: Holiday Sale, Pretty Pretty Please!!!
No need Pro version. Standard License is enough to use a skin weight in Creature.
I used Spriter before. And I still wait for a free form deformation. Unfortunately, I waited for several months, Spriter has not add free form deformation.
I used Spriter before. And I still wait for a free form deformation. Unfortunately, I waited for several months, Spriter has not add free form deformation.
- Sat Nov 21, 2015 2:59 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21286
Re: Export Resolutions on export Different per clip
Thank you for response. Update patches are done so fast.
After I updated. Images without an alpha channel appear.
After I updated. Images without an alpha channel appear.
- Sat Nov 21, 2015 2:29 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21286
Re: Export Resolutions on export Different per clip
http://orig00.deviantart.net/3d75/f/2015/324/4/3/08_filledbox_appear_by_skydashstudio-d9hdbd2.png Thank you for response. The tmp_Outline appeared in meshing mode. However, with image packer and padding, The shape of "mesh" is not equal to the image source. http://orig15.deviantart.net/614c/f/2015/...
- Sat Nov 21, 2015 1:36 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21286
Re: Export Resolutions on export Different per clip
http://sta.sh/01wd9ywczseb
This is my "refsize.png"
And you may save my png image of my character in my previous post.
This box did not appeared in meshing mode.
- Sat Nov 21, 2015 1:26 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21286
Re: Export Resolutions on export Different per clip
Thank you for response. I edited my "refsize.png". I made it to a completely filled box.
But It still disappeared after I imported it.
I will test other ways later.
- Sat Nov 21, 2015 12:42 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21286
Re: Export Resolutions on export Different per clip
Hello, I tested a fix box in my image sources. http://orig14.deviantart.net/0e6b/f/2015/324/d/e/butterflyray01_by_skydashstudio-d9hcv2p.png This is my .png image source. Just a simple cute monster. http://orig08.deviantart.net/fa30/f/2015/324/e/b/01_meshing_by_skydashstudio-d9hcthg.png I imported. C...
- Fri Nov 20, 2015 5:45 am
- Forum: Editor
- Topic: Work and export in actual size of image sources.
- Replies: 17
- Views: 19648
Re: Work and export in actual size of image sources.
Thank you for response. I appreciate your support so much. I have already update my graphic card. (latest update : 20 November 2015) I tested export from post process without super sample. No crash happened. https://drive.google.com/file/d/0B7XmromSuPBCNzFfTDQxTEM0cTQ/view?usp=sharing This is a log ...
- Thu Nov 19, 2015 1:01 pm
- Forum: Editor
- Topic: Work and export in actual size of image sources.
- Replies: 17
- Views: 19648
Re: Work and export in actual size of image sources.
http://orig07.deviantart.net/1d1c/f/2015/323/7/b/10_cpu_spec_by_skydashstudio-d9h72sl.png Hello, this is my cpu spec. My graphic card is NVIDIA Geforce GT 630. I rebooted my computer. And it still crashed sometimes. Exporting image with crop area also has a chance to crash. Export without post proc...
- Thu Nov 19, 2015 2:44 am
- Forum: Editor
- Topic: Work and export in actual size of image sources.
- Replies: 17
- Views: 19648
Re: Work and export in actual size of image sources.
It crashed when I use or not use GPU super sample.