Search found 1178 matches
- Sat Oct 29, 2016 5:25 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello, Yet another update: So try out the previous test build I gave you, it should fix 2). I think for 1), are you referring to multi selecting bones in the UI Weight List Window? Yes I see right now it doesn't do anything yet, to multi-select bones you have to hold down CTRL and then click on the ...
- Sat Oct 29, 2016 5:09 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello, Another quick update for you. First, you can try a special beta test build here: http://creature.kestrelmoon.com/WinSparkle/Testing/setup.exe This version has the fix for 2), it is a beta build so there might be some other things that are currently been worked on. With this test version, you ...
- Sat Oct 29, 2016 4:49 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello, Thanks for your notes and bug submissions. 1) Actually this does work for me when I just tested it. I can select a couple of bones in weight mode, then click "Apply". It will weigh those bones ( and only the selected bones ). Let me do more thorough testing and see if it fails. The key is to ...
- Fri Oct 28, 2016 3:40 pm
- Forum: Editor
- Topic: Walking speed on export
- Replies: 3
- Views: 5015
Re: Walking speed on export
One more update note: So I am checking the FBX export code portion and there doesn't seem to be a slot to specify the export playback speed ( yet ). This is referring to the official Autodesk FBX Exporter which I am using. From the list of engines that playback FBX ( Unity, UE4 ), they all have thei...
- Fri Oct 28, 2016 3:38 pm
- Forum: Editor
- Topic: Crash when Spline is selected
- Replies: 1
- Views: 3353
Re: Crash when Spline is selected
Hello,
That might be a possibility but I will need to investigate further.
Cheers
That might be a possibility but I will need to investigate further.
Cheers
- Fri Oct 28, 2016 3:25 pm
- Forum: Editor
- Topic: Walking speed on export
- Replies: 3
- Views: 5015
Re: Walking speed on export
Hello, The playback speed of the FBX should be altered from whatever tool you are trying to import from if it doesn't match what you are seeing. Creature just exports out the frames for you in FBX. For example in Unity, you can alter the speed like this: http://answers.unity3d.com/questions/327448/i...
- Tue Oct 25, 2016 4:12 pm
- Forum: Runtimes
- Topic: Converting to UE4 4.13 problem
- Replies: 1
- Views: 3848
Re: Converting to UE4 4.13 problem
Hello, I just tried it with a brand new UE4.13 project with no issues. Here's what you should try: 1) Go into your project's Plugins directory and delete CreaturePlugin ( the plugin ) 2) Grab from GitHub the latest plugin again 3) Copy that into the Plugins Directory 4) Right click on your .uproject...
- Sat Oct 22, 2016 5:30 pm
- Forum: Editor
- Topic: The fine art of animating female creatures...
- Replies: 2
- Views: 4125
Re: The fine art of animating female creatures...
Hello, You could try a combination of both mesh and bone bend physics on your region to achieve your effect. By that I mean you put in bones for the parts you want to jiggle and use the bend physics to get an overall stable jiggle motion since bone physics are less prone to excessive deformation. Yo...
- Thu Oct 20, 2016 4:27 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello good news,
The next update will include scroll bars for the region list items. This should fix your issue
Have a look at the screenshot here:
Cheers
The next update will include scroll bars for the region list items. This should fix your issue
Have a look at the screenshot here:
Cheers
- Wed Oct 19, 2016 9:07 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello,
Thanks for the info! I will note that down and take a look at it after this new big feature has been rolled out.
Cheers
Thanks for the info! I will note that down and take a look at it after this new big feature has been rolled out.
Cheers