Search found 1178 matches

by chong
Wed Oct 19, 2016 4:45 pm
Forum: Editor
Topic: Feature Wish- Workflow
Replies: 19
Views: 19373

Re: Feature Wish- Workflow

Hello, Which dropdown lists are you referring to? I will note those down and see if I can make them more readable on lower resolution displays for the next update. Just a heads up: There is a major feature addition coming up for Creature Pro so that's why the update(s) have been coming in less frequ...
by chong
Mon Oct 17, 2016 11:15 pm
Forum: Editor
Topic: Feature Wish- Workflow
Replies: 19
Views: 19373

Re: Feature Wish- Workflow

Hello,

There are more features coming up. The next update will come in a few weeks ( instead of the usual weekly update ) since it involves a pretty novel/major thing.

Once that is in place future updates will come a bit sooner.

Cheers
by chong
Sun Oct 16, 2016 7:34 pm
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Hello, Thanks for the info and work! So unfortunately I don't think I can accept any changes to the core framework right now. Reason is because I want to keep the design of the C# core/runtimes the same across different game engines. So you are free to make your own changes but you should keep them ...
by chong
Sun Oct 16, 2016 4:43 pm
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Hello, Which assets are you having an issue deserializing? The assets in the platformer demo are running the current Unity runtime and they load fine. If they load fine in the Unity environment, they should work in your context as well since they are just flatbuffer files. You might want to compare ...
by chong
Sat Oct 15, 2016 11:02 pm
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Hello,

Thanks a lot for the wonderful work :) I just merged your pull request and thanks again!

Cheers
by chong
Tue Oct 11, 2016 2:06 am
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Yes you should try the Unity runtime since that one is updated more often.

Cheers
by chong
Mon Oct 10, 2016 6:38 pm
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Looks very good! Very exciting work :)

Cheers
by chong
Mon Oct 10, 2016 5:14 pm
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Hello, Thanks for the update and info! You can first fork the Creature runtimes into your own repository and check in your code there :) Since you are still in development, you can keep working. We can always merge in your changes later on. There are more samples here: https://github.com/kestrelm/Cr...
by chong
Mon Oct 10, 2016 3:32 am
Forum: Runtimes
Topic: GAME MAKER STUDIO
Replies: 27
Views: 39511

Re: GAME MAKER STUDIO

Hello,

Sorry I will need help/technical support for this runtime to happen.

Cheers
by chong
Wed Oct 05, 2016 9:57 pm
Forum: Runtimes
Topic: [Monogame] couple questions
Replies: 23
Views: 25891

Re: [Monogame] couple questions

Looks pretty cool! One thing you can do is to put some code to "shrink" the boundary vertices of the mesh if you think it is too thick. You can do that via the indices/connectivity information. For this particular character animation, you can turn off the collision generation for the flames. The bod...