Search found 1178 matches
- Wed Oct 19, 2016 4:45 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello, Which dropdown lists are you referring to? I will note those down and see if I can make them more readable on lower resolution displays for the next update. Just a heads up: There is a major feature addition coming up for Creature Pro so that's why the update(s) have been coming in less frequ...
- Mon Oct 17, 2016 11:15 pm
- Forum: Editor
- Topic: Feature Wish- Workflow
- Replies: 19
- Views: 19373
Re: Feature Wish- Workflow
Hello,
There are more features coming up. The next update will come in a few weeks ( instead of the usual weekly update ) since it involves a pretty novel/major thing.
Once that is in place future updates will come a bit sooner.
Cheers
There are more features coming up. The next update will come in a few weeks ( instead of the usual weekly update ) since it involves a pretty novel/major thing.
Once that is in place future updates will come a bit sooner.
Cheers
- Sun Oct 16, 2016 7:34 pm
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Hello, Thanks for the info and work! So unfortunately I don't think I can accept any changes to the core framework right now. Reason is because I want to keep the design of the C# core/runtimes the same across different game engines. So you are free to make your own changes but you should keep them ...
- Sun Oct 16, 2016 4:43 pm
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Hello, Which assets are you having an issue deserializing? The assets in the platformer demo are running the current Unity runtime and they load fine. If they load fine in the Unity environment, they should work in your context as well since they are just flatbuffer files. You might want to compare ...
- Sat Oct 15, 2016 11:02 pm
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Hello,
Thanks a lot for the wonderful work I just merged your pull request and thanks again!
Cheers
Thanks a lot for the wonderful work I just merged your pull request and thanks again!
Cheers
- Tue Oct 11, 2016 2:06 am
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Yes you should try the Unity runtime since that one is updated more often.
Cheers
Cheers
- Mon Oct 10, 2016 6:38 pm
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Looks very good! Very exciting work
Cheers
Cheers
- Mon Oct 10, 2016 5:14 pm
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Hello, Thanks for the update and info! You can first fork the Creature runtimes into your own repository and check in your code there :) Since you are still in development, you can keep working. We can always merge in your changes later on. There are more samples here: https://github.com/kestrelm/Cr...
- Mon Oct 10, 2016 3:32 am
- Forum: Runtimes
- Topic: GAME MAKER STUDIO
- Replies: 27
- Views: 39511
Re: GAME MAKER STUDIO
Hello,
Sorry I will need help/technical support for this runtime to happen.
Cheers
Sorry I will need help/technical support for this runtime to happen.
Cheers
- Wed Oct 05, 2016 9:57 pm
- Forum: Runtimes
- Topic: [Monogame] couple questions
- Replies: 23
- Views: 25891
Re: [Monogame] couple questions
Looks pretty cool! One thing you can do is to put some code to "shrink" the boundary vertices of the mesh if you think it is too thick. You can do that via the indices/connectivity information. For this particular character animation, you can turn off the collision generation for the flames. The bod...