Search found 26 matches
- Fri May 26, 2017 7:58 am
- Forum: Runtimes
- Topic: [ue4] some question about runtime.
- Replies: 10
- Views: 1630160
Re: [ue4] some question about runtime.
1) The collision area is whatever you define it as. You use the boneXform to attach whatever collider you want. Typically you will size a sphere or some other collider to fit the region. 2) I can investigate this issue, there should be a more accurate way to feedback the bone xforms back if this be...
- Fri May 26, 2017 6:55 am
- Forum: Runtimes
- Topic: [ue4] some question about runtime.
- Replies: 10
- Views: 1630160
[ue4] some question about runtime.
1. how to edit collision? Is the collision area the same as the region mesh? 2. I'm using "Get Blueprint Bone Xform Name" function to "attach" a sphere mesh to a bone in Event Tick. However, there is a little delay at every frame update. https://drive.google.com/open?id=0B4zipilab9qxd3lMY0JDUWIzbmc ...
- Fri May 26, 2017 6:15 am
- Forum: Runtimes
- Topic: Does Creature runtime support PS/XBOX/Switch?
- Replies: 2
- Views: 7366
- Fri May 26, 2017 3:39 am
- Forum: Runtimes
- Topic: Does Creature runtime support PS/XBOX/Switch?
- Replies: 2
- Views: 7366
Does Creature runtime support PS/XBOX/Switch?
Does Creature runtime support PS/XBOX/Switch?
- Thu May 25, 2017 8:50 am
- Forum: Runtimes
- Topic: Strange Blink on Mac
- Replies: 9
- Views: 468793
Re: Strange Blink on Mac
Hello, Right now the way to do it is via the BP function: // Blueprint function that returns the transform given a bone name, position_slide_factor // determines how far left or right the transform is placed. The default value of 0 places it // in the center of the bone, positve values places it to...
- Thu May 25, 2017 8:07 am
- Forum: Runtimes
- Topic: Strange Blink on Mac
- Replies: 9
- Views: 468793
Re: Strange Blink on Mac
Hello, I will look into this issue but I haven't actually seen it on Mac yet so it might be difficult to reproduce on my end. Regarding the crash issue on the Mac, you are referring to the Mac CreaturePlugin? It does not support LiveSync so you shouldn't be running LiveSync from Mac. Is the LiveSyn...
- Thu May 25, 2017 8:05 am
- Forum: Runtimes
- Topic: Strange Blink on Mac
- Replies: 9
- Views: 468793
Re: Strange Blink on Mac
Hello, I will look into this issue but I haven't actually seen it on Mac yet so it might be difficult to reproduce on my end. Regarding the crash issue on the Mac, you are referring to the Mac CreaturePlugin? It does not support LiveSync so you shouldn't be running LiveSync from Mac. Is the LiveSyn...
- Thu May 25, 2017 3:03 am
- Forum: Runtimes
- Topic: Strange Blink on Mac
- Replies: 9
- Views: 468793
Re: Strange Blink on Mac
Hello, Thanks for the recording video, if there is no blinking on Windows this might mean a display driver issue on Mac. I will need to investigate but I suspect it might have something to do with the Mac's GPU display drivers for opengl itself. The code path to render the characters are the same r...
- Thu May 25, 2017 1:50 am
- Forum: Editor
- Topic: How to add hand drawn frame?
- Replies: 5
- Views: 14296
Re: How to add hand drawn frame?
Hello, You don't need to resize a bone. Bones just contain location and angle transforms to pull your mesh around ( think of them as fancy control points ). Ultimately, it sounds like you want to resize/stretch/shrink a portion of your region mesh. So just add a couple more bones around it to stret...
- Thu May 25, 2017 1:38 am
- Forum: Runtimes
- Topic: Strange Blink on Mac
- Replies: 9
- Views: 468793
Re: Strange Blink on Mac
Hello, Sorry but the video recording is a bit too zoomed in to tell what is going on :) Is this a portion of an animated character? What motors are you using for it? I have never seen this blinking issue before; could it have something to do with your rig weighting? Just a guess. Cheers yes. This i...