Tree blowing in the Wind:
Video:
https://youtu.be/UjbjB3452jQ
Orca:
Video:
https://youtu.be/J0L8qZ5CpZE
Cheers!
Search found 1178 matches
- Fri Dec 18, 2015 9:42 pm
- Forum: Editor
- Topic: New Tutorials
- Replies: 0
- Views: 3746
- Thu Dec 17, 2015 4:04 pm
- Forum: Runtimes
- Topic: GAME MAKER STUDIO
- Replies: 27
- Views: 39357
Re: GAME MAKER STUDIO
Hello,
In terms of the engines you have just mentioned, the core Creature JS runtimes are really extensible.
In other words, if I can get some additional help (since the core is already on github anyway), the port to your mentioned engines can happen a lot sooner!
Cheers!
In terms of the engines you have just mentioned, the core Creature JS runtimes are really extensible.
In other words, if I can get some additional help (since the core is already on github anyway), the port to your mentioned engines can happen a lot sooner!
Cheers!
- Sun Dec 13, 2015 5:44 pm
- Forum: Runtimes
- Topic: MonoGame ImageSwapping problem (Now Fixed)
- Replies: 3
- Views: 5601
Re: MonoGame ImageSwapping problem
**Update** I just updated and checked in the new MonoGame runtimes. It comes with a default Visual Studio 2015 Solution with the exported out IceDemon character running sprite-swapping. This change includes the new fixes and updates from the Unity C# plugin as well so it now supports the new fast B...
- Sun Dec 13, 2015 4:54 am
- Forum: Runtimes
- Topic: MonoGame ImageSwapping problem (Now Fixed)
- Replies: 3
- Views: 5601
Re: MonoGame ImageSwapping problem
Hello, I think the reason you are experiencing this issue is because the MonoGame runtimes for Creature have not been updated yet. There was a bug with image swapping in the previous C# runtimes. This has been fixed and updated for Unity but not for MonoGame yet. There were also a number of performa...
- Thu Dec 10, 2015 7:09 am
- Forum: Editor
- Topic: Latest Mac Update, *Updated and Fixed*
- Replies: 1
- Views: 3570
Re: Latest Mac Update, *Updated and Fixed*
Latest Update is now in and fixes this issue. Also includes new features/enhancements for Mac.
Enjoy.
Enjoy.
- Wed Dec 09, 2015 7:24 pm
- Forum: Editor
- Topic: Latest Mac Update, *Updated and Fixed*
- Replies: 1
- Views: 3570
Latest Mac Update, *Updated and Fixed*
A quick note to all Mac users: We are experiencing random crashes for El Capitan on certain machines. A Critical Fix has already been submitted to Apple and will be patched into your Mac version soon. Please do not hesitate to email: creature@kestrelmoon.com if you have any further questions. Cheers
- Tue Dec 08, 2015 6:25 pm
- Forum: Editor
- Topic: New Creature Samples - Elephant, Cloth, Ostrich!
- Replies: 0
- Views: 4053
New Creature Samples - Elephant, Cloth, Ostrich!
Hello all, The Creature Samples Documentation Page has now been updated with brand new samples! Have a look here: http://www.kestrelmoon.com/creaturedocs/Animation_Samples_And_Examples/Samples_And_Videos.html These include the new Elephant, Ostrich and other characters showcasing the fancy new featu...
- Thu Nov 26, 2015 5:53 pm
- Forum: Editor
- Topic: Holiday Sale, Pretty Pretty Please!!!
- Replies: 2
- Views: 5035
Re: Holiday Sale, Pretty Pretty Please!!!
Hello, Thanks to Skydash for the reply as well :) Creature is built for Mesh Deformation from ground up . Everything in Creature is a mesh which means: 1) You already have mesh deformation by default with the standard version via bone motors 2) The Pro version gives you more advanced tools for defor...
- Thu Nov 26, 2015 5:44 pm
- Forum: Editor
- Topic: Bounding Box Feature
- Replies: 1
- Views: 3759
Re: Bounding Box Feature
Hello, Thank for your feedback. Creature does not yet have a direct bounding box attachment feature though that can be added in the future. Having said that, all Creature bone transforms are easily extractable at runtime in Game Engines ( check out both the Unity and UE4 tutorials ) which show how i...
- Sat Nov 21, 2015 3:01 am
- Forum: Editor
- Topic: Export Resolutions on export Different per clip
- Replies: 18
- Views: 21286
Re: Export Resolutions on export Different per clip
Thanks for the report! Looks good.
Cheers
Cheers