Search found 1178 matches

by chong
Fri Dec 18, 2015 9:42 pm
Forum: Editor
Topic: New Tutorials
Replies: 0
Views: 3746

New Tutorials

Tree blowing in the Wind:
Image

Video:
https://youtu.be/UjbjB3452jQ

Orca:
Image

Video:
https://youtu.be/J0L8qZ5CpZE

Cheers!
by chong
Thu Dec 17, 2015 4:04 pm
Forum: Runtimes
Topic: GAME MAKER STUDIO
Replies: 27
Views: 39357

Re: GAME MAKER STUDIO

Hello,

In terms of the engines you have just mentioned, the core Creature JS runtimes are really extensible.
In other words, if I can get some additional help (since the core is already on github anyway), the port to your mentioned engines can happen a lot sooner!

Cheers!
by chong
Sun Dec 13, 2015 5:44 pm
Forum: Runtimes
Topic: MonoGame ImageSwapping problem (Now Fixed)
Replies: 3
Views: 5601

Re: MonoGame ImageSwapping problem

**Update** I just updated and checked in the new MonoGame runtimes. It comes with a default Visual Studio 2015 Solution with the exported out IceDemon character running sprite-swapping. This change includes the new fixes and updates from the Unity C# plugin as well so it now supports the new fast B...
by chong
Sun Dec 13, 2015 4:54 am
Forum: Runtimes
Topic: MonoGame ImageSwapping problem (Now Fixed)
Replies: 3
Views: 5601

Re: MonoGame ImageSwapping problem

Hello, I think the reason you are experiencing this issue is because the MonoGame runtimes for Creature have not been updated yet. There was a bug with image swapping in the previous C# runtimes. This has been fixed and updated for Unity but not for MonoGame yet. There were also a number of performa...
by chong
Thu Dec 10, 2015 7:09 am
Forum: Editor
Topic: Latest Mac Update, *Updated and Fixed*
Replies: 1
Views: 3570

Re: Latest Mac Update, *Updated and Fixed*

Latest Update is now in and fixes this issue. Also includes new features/enhancements for Mac.
Enjoy.
by chong
Wed Dec 09, 2015 7:24 pm
Forum: Editor
Topic: Latest Mac Update, *Updated and Fixed*
Replies: 1
Views: 3570

Latest Mac Update, *Updated and Fixed*

A quick note to all Mac users: We are experiencing random crashes for El Capitan on certain machines. A Critical Fix has already been submitted to Apple and will be patched into your Mac version soon. Please do not hesitate to email: creature@kestrelmoon.com if you have any further questions. Cheers
by chong
Tue Dec 08, 2015 6:25 pm
Forum: Editor
Topic: New Creature Samples - Elephant, Cloth, Ostrich!
Replies: 0
Views: 4053

New Creature Samples - Elephant, Cloth, Ostrich!

Hello all, The Creature Samples Documentation Page has now been updated with brand new samples! Have a look here: http://www.kestrelmoon.com/creaturedocs/Animation_Samples_And_Examples/Samples_And_Videos.html These include the new Elephant, Ostrich and other characters showcasing the fancy new featu...
by chong
Thu Nov 26, 2015 5:53 pm
Forum: Editor
Topic: Holiday Sale, Pretty Pretty Please!!!
Replies: 2
Views: 5035

Re: Holiday Sale, Pretty Pretty Please!!!

Hello, Thanks to Skydash for the reply as well :) Creature is built for Mesh Deformation from ground up . Everything in Creature is a mesh which means: 1) You already have mesh deformation by default with the standard version via bone motors 2) The Pro version gives you more advanced tools for defor...
by chong
Thu Nov 26, 2015 5:44 pm
Forum: Editor
Topic: Bounding Box Feature
Replies: 1
Views: 3759

Re: Bounding Box Feature

Hello, Thank for your feedback. Creature does not yet have a direct bounding box attachment feature though that can be added in the future. Having said that, all Creature bone transforms are easily extractable at runtime in Game Engines ( check out both the Unity and UE4 tutorials ) which show how i...
by chong
Sat Nov 21, 2015 3:01 am
Forum: Editor
Topic: Export Resolutions on export Different per clip
Replies: 18
Views: 21286

Re: Export Resolutions on export Different per clip

Thanks for the report! Looks good.

Cheers