BVH Files in an isometric game

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Joined: Tue Nov 28, 2017 4:47 pm

BVH Files in an isometric game

Post by Kiskara » Tue Nov 28, 2017 5:07 pm

I would like to know how usable BVH files are. All sample images are from the side, so basically platformer style. Can bvh be used on the 8 movement direction of a 2D avatar moving in an isometric environment ? That would need to tell the application the direction the pelvis of the avatar is aimed at = the vector, since the angles needed to be calculated from that.

I could not find any more precise descriptions of that feature.

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Re: BVH Files in an isometric game

Post by chong » Tue Nov 28, 2017 5:52 pm


BVH file just contain 3D motion ( typically from Mocap ) data. I assume you are referring to using the 3D to 2D Mocap transfer tool to transfer that animation onto your characters?

Isometric looks are independent of the BVH files, the BVH is just used to assist you in getting motion from the file. Of course since the BVH is 3D data, you could possibly rotate the character around, transfer it to a 2D rig of a different perspective. Do this repeatedly on different rigs to easily get the different movement directions for your desired application. Just an idea.


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