Hi Chong,
is there any possibility to change bone length as well as we can now change position and angle? Either via keyframes or as a parameter in motors?
It would help a lot with toon like animations - bugs bunny and similar
Thanks
Milan
Change of bone length in animation
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Re: Change of bone length in animation
Hello,
Technically speaking, Bones in Creature don't really have length, they just have regions of influence.
So changing of the length does not make much sense
However, I understand what you are trying to do intuitively. You are trying to stretch a character am I correct?
Now changing of the bone position will warp and stretch a region mesh.
Hence if you want to stretch your mesh, you typically have 2 or more bones lined up together:
--> -->
and then you move the end bone ( as in translate it ). You should see the region stretch out too.
Cheers
Technically speaking, Bones in Creature don't really have length, they just have regions of influence.
So changing of the length does not make much sense
However, I understand what you are trying to do intuitively. You are trying to stretch a character am I correct?
Now changing of the bone position will warp and stretch a region mesh.
Hence if you want to stretch your mesh, you typically have 2 or more bones lined up together:
--> -->
and then you move the end bone ( as in translate it ). You should see the region stretch out too.
Cheers
-
- Posts: 28
- Joined: Mon Feb 15, 2016 8:06 pm
- Contact:
Re: Change of bone length in animation
Hi,
yes understood, tried that and works. I need to find out how to do that also with bone that has motor on it, but maybe I will combine more bones.
Thanks
Milan
yes understood, tried that and works. I need to find out how to do that also with bone that has motor on it, but maybe I will combine more bones.
Thanks
Milan
Re: Change of bone length in animation
Hello,
Yes having more bones is typically the way to go if you want to do stretching/warping with bones.
For the Pro version, you also have access to mesh deformation motors that allow you to do other kinds of mesh deformation:
http://www.kestrelmoon.com/creaturedocs ... Motor.html
You can also check out this new feature I added for easily deforming your character with bones:
https://www.youtube.com/watch?v=DnsI2hDQ1gQ
Cheers
Yes having more bones is typically the way to go if you want to do stretching/warping with bones.
For the Pro version, you also have access to mesh deformation motors that allow you to do other kinds of mesh deformation:
http://www.kestrelmoon.com/creaturedocs ... Motor.html
You can also check out this new feature I added for easily deforming your character with bones:
https://www.youtube.com/watch?v=DnsI2hDQ1gQ
Cheers