How to add hand drawn frame?

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lion
Posts: 26
Joined: Fri Dec 09, 2016 2:45 am

How to add hand drawn frame?

Post by lion » Tue May 23, 2017 2:01 am

I want to make some frame that resize the bone. But I don't know how to do it(I only can change the location and angle of the bone). So I draw it. But I don't know how to add my hand drawn frame in creature. And I made Some frame from after effect, too. So I want to kwon how to add hand drawn frame. Please help me.

chong
Posts: 702
Joined: Thu Feb 19, 2015 2:21 am

Re: How to add hand drawn frame?

Post by chong » Tue May 23, 2017 5:17 am

Hello,

Does the Sprite Frame Manager help? Check out the docs here:
http://www.kestrelmoon.com/creaturedocs ... nager.html

Cheers

lion
Posts: 26
Joined: Fri Dec 09, 2016 2:45 am

Re: How to add hand drawn frame?

Post by lion » Tue May 23, 2017 7:20 am

chong wrote:
Tue May 23, 2017 5:17 am
Hello,

Does the Sprite Frame Manager help? Check out the docs here:
http://www.kestrelmoon.com/creaturedocs ... nager.html

Cheers
I will try. I also want a solution for changing the size of bone.

chong
Posts: 702
Joined: Thu Feb 19, 2015 2:21 am

Re: How to add hand drawn frame?

Post by chong » Tue May 23, 2017 7:23 am

Hello,

You don't need to resize a bone. Bones just contain location and angle transforms to pull your mesh around ( think of them as fancy control points ). Ultimately, it sounds like you want to resize/stretch/shrink a portion of your region mesh. So just add a couple more bones around it to stretch/shrink it by moving those bones around.

If you are on the Pro version, you can also use the Simple Transform Motor:
http://www.kestrelmoon.com/creaturedocs ... Motor.html

That gives you direct scaling controls over the particular region mesh.

Cheers

lion
Posts: 26
Joined: Fri Dec 09, 2016 2:45 am

Re: How to add hand drawn frame?

Post by lion » Thu May 25, 2017 1:50 am

chong wrote:
Tue May 23, 2017 7:23 am
Hello,

You don't need to resize a bone. Bones just contain location and angle transforms to pull your mesh around ( think of them as fancy control points ). Ultimately, it sounds like you want to resize/stretch/shrink a portion of your region mesh. So just add a couple more bones around it to stretch/shrink it by moving those bones around.

If you are on the Pro version, you can also use the Simple Transform Motor:
http://www.kestrelmoon.com/creaturedocs ... Motor.html

That gives you direct scaling controls over the particular region mesh.

Cheers
The Simple Transform Motor only scale the image. the bone is not changed. I'm working on a top-down game and making a human like pose of rise arm and release arm. So this problem is troubling me. Plz give me more hints. I don't know what to do and how to do it. T-T

chong
Posts: 702
Joined: Thu Feb 19, 2015 2:21 am

Re: How to add hand drawn frame?

Post by chong » Thu May 25, 2017 2:06 am

Hello,

So what you want is to add more bones to your image to accomplish your task. Instead of just 1 bone, you add 1 ( or more ) additional bones to the tip of that bone and influence the region mesh as well.

Will this video help you:
https://www.youtube.com/watch?v=WC_yFN90mLc

Then to stretch the mesh, you simply translate that end bone around. This accomplishes the effect of scaling. It's really the same thing but actually gives you even more flexibility.

Cheers

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