First, Creature is amazing and brilliant!
I was working on an animation where I wanted to attach a pin jointed element to follow another bone movement, but I wanted it offset.
It seems I can enter in whole numbers in the X and Y offsets, but a value of 1 was placing my pin end too far off my intended target.
It also doesn't seem like I can enter in a decimal place to get finer increments. Is there something I need to be doing instead?
Bone following animation questions
Re: Bone following animation questions
Hello,
I suggest for a precise offset that you can tweak visually, add an additional dummy bone that is not weighted to anything. Then you pin it to that bone. This way you have a lot more flexibility in what you are doing.
Thanks
I suggest for a precise offset that you can tweak visually, add an additional dummy bone that is not weighted to anything. Then you pin it to that bone. This way you have a lot more flexibility in what you are doing.
Thanks
Re: Bone following animation questions
Thanks, adding a specific bone did the trick.
How do I "turn off" bone tracking if I decide to remove it?
How do I "turn off" bone tracking if I decide to remove it?
Re: Bone following animation questions
Hello,
I am not sure if this directly helps your question/issue but it might be of some assistance. There is a Free FK Motor you can install on any bone. Free FK means that the bone will not be bound to any of it parents and so you are free to move it in space. You can also keyframe some animations using other bone motors, then click Converto FK Motors ( and check Free FK ) to convert those animations to Free FK. After that, you are free to move the Free FK bones around as you please.
I am not sure if this directly helps your question/issue but it might be of some assistance. There is a Free FK Motor you can install on any bone. Free FK means that the bone will not be bound to any of it parents and so you are free to move it in space. You can also keyframe some animations using other bone motors, then click Converto FK Motors ( and check Free FK ) to convert those animations to Free FK. After that, you are free to move the Free FK bones around as you please.