Bones and rigs
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- Posts: 1
- Joined: Thu Apr 19, 2018 6:20 pm
Bones and rigs
Pretty new so I'm sure this is an easy fix, but after I add bones to a humanoid project and try to move the bones, it stretches the images from the rig instead of rotating/pivoting. thanks for the help
Re: Bones and rigs
Hello,
Every bone by default has a FK motor installed on it. When you click on it in animation mode, there are 2 handles. The handle at the base bone translates the bone ( and thus stretches your mesh ). The handle at the tip does the rotation of the bone.
Thanks
Every bone by default has a FK motor installed on it. When you click on it in animation mode, there are 2 handles. The handle at the base bone translates the bone ( and thus stretches your mesh ). The handle at the tip does the rotation of the bone.
Thanks