Can I overwrite import in sprite frame manager ?

Discuss issues pertaining to the Creature Animation Editor here.
Post Reply
User avatar
skydash
Posts: 26
Joined: Sun Nov 15, 2015 3:04 am

Can I overwrite import in sprite frame manager ?

Post by skydash » Thu May 17, 2018 4:24 pm

Image
https://cdn.discordapp.com/attachments/ ... anager.png

I imported some sprite for image swap. But sometimes, they are not works well and I must fixed each images. (Paint them again in other app like photo shop.)
I want to import and overwrite exist images. But I cannot find that option. So, I remove exist sprite, then import as a new sprite. The tag number of images increase every times until tag number is messy.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Can I overwrite import in sprite frame manager ?

Post by chong » Thu May 17, 2018 4:48 pm

Hello,

Sorry not yet, there is no such feature at the current moment. I will need to investigate the feasibility of it.

Thanks

furrfire
Posts: 76
Joined: Fri May 04, 2018 4:33 am

Re: Can I overwrite import in sprite frame manager ?

Post by furrfire » Thu May 17, 2018 8:49 pm

Skydash-

Maybe you already know?
I just carefully edit the atlus.png in my fav art program and save. No need to remove and re-import. Works fine in creature unless doing a major cosmetic overhaul of that piece.

Post Reply