Hello again, I've been busy... which means I Got some more Quality of life\UI suggestions, this time for RIG mode.
HIGHLIGHT THE GRAPHIC WITH SKIN MANAGER TOO--
I'd like to be able to click on a region name in the skin manager- and see that region graphic mesh get highlighted in some way- similar to like what would happen if I selected it from the region list on the right side of the screen instead- so I know what mesh I am exactly grabbing *can be a problem if you have lots of similar named parts, and various swaps setup*
IGNORE MESHES WHEN CLICKING IF THEY ARE NOT ON THE CURRENT SELECTED SKIN SET TO ACTIVE--
I keep grabbing a mesh I don't want to grab, which is set in place for a skin swap I am not using at that time. I have a lot of meshes in what I am doing so this does become somewhat annoying at times to deal with.
REMOVE REGION MESH FROM SKIN SWAP BUTTON ENHANCEMENT--
If I left click or drag to select a bunch of my meshes from the work space *not the name lists*- to be able to hit the MINUS symbol in skin manager to REMOVE any of those that might happen to be in that currently selected skin swap.-- Currently I can drag select to ADD them without an issue- but no way to remove them without clicking their name in the skin swap manager first.
DESELECTING IN SKIN MANAGER--
If I click on empty space- it doesn't deselect what is currently selected in the skin manager. Changing skins does deselect however.
I hope I worded this okay enough for you to understand, I'm pretty tired after a long day. Non of these requests are super important, I could live without them, but it would be nice to have these enhancements at some point.
RIG MODE suggestions
Re: RIG MODE suggestions
Hello,
Good suggestions, I will take a look some time when I get the cycles and implement the ones that are feasible.
Cheers
Good suggestions, I will take a look some time when I get the cycles and implement the ones that are feasible.
Cheers
Re: RIG MODE suggestions
just tested the newest update-
Thank you once again, pretty happy with the skin swapping ui improvements. Far less stressful trying to grab the meshes I want.
I came up with another suggestion I hope you'll like---
IN RIG MODE-
Add a little button under the shirt icon *REGION MODE*. This new button is to show and hide the skin swap window.
Thank you once again, pretty happy with the skin swapping ui improvements. Far less stressful trying to grab the meshes I want.
I came up with another suggestion I hope you'll like---
IN RIG MODE-
Add a little button under the shirt icon *REGION MODE*. This new button is to show and hide the skin swap window.
Re: RIG MODE suggestions
Thinking on it more--- possibly make the skin swap window open by default in rig and animation mode or an option in preferences to be on by default? I use skin swapping a lot.
Re: RIG MODE suggestions
Hello,
So not everybody uses SkinSwapping all the time, this is more of a user specific case so a bit more thought will have to be put into this one.
Maybe a user-defined shortcut or something to open up SkinSwapping might be more appropriate.
In any case, I am working on a major feature update to Creature Pro to benefit all users ( which I am sure you will appreciate too ) so other updates will have to be logged and scheduled for a later date.
PS: Maybe one better idea I have when I get the cycles is to make the SkinSwapping open by default IF you have a rig/character already setup with Skin Swapping. That might be the best compromise.
Thanks
So not everybody uses SkinSwapping all the time, this is more of a user specific case so a bit more thought will have to be put into this one.
Maybe a user-defined shortcut or something to open up SkinSwapping might be more appropriate.
In any case, I am working on a major feature update to Creature Pro to benefit all users ( which I am sure you will appreciate too ) so other updates will have to be logged and scheduled for a later date.
PS: Maybe one better idea I have when I get the cycles is to make the SkinSwapping open by default IF you have a rig/character already setup with Skin Swapping. That might be the best compromise.
Thanks
Re: RIG MODE suggestions
Yeah I completely understand not everyone would want it on. A preference option for it being on by default would be my first choice- as even when I start a new creature project, it's a sure fire thing I'll be doing skin swapping and then I have to go up into the menu on BOTH rig and animation screens to grab it every single time. A hotkey would be fine too.
It's not a major issue of course, a minor quality of life thing... it certainly can wait while you do this secret awesome new thing I am very curious about.
It's not a major issue of course, a minor quality of life thing... it certainly can wait while you do this secret awesome new thing I am very curious about.