Game Engine Exporter Typo? 4086 instead of 4096

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alejkhan
Posts: 21
Joined: Tue Jun 14, 2016 7:02 pm

Game Engine Exporter Typo? 4086 instead of 4096

Post by alejkhan » Thu Jan 10, 2019 6:51 pm

Noticed in the Game Engines exporter that in the "Texture Atlas (Sprite Swapping Only)" section in the "Powers of 2" drop down, it goes from 512, 1024, 2048, and then 4086 instead of 4096.

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