Hello again,
In some circumstances undo / redo events stop being recorded in manual weighting mode.
First scenario. Steps to reproduce:
1. Open Creature
2. Create a new project and import some basic atlas
3. Go to Rig mode
4. Add some bone
5. Add some weight to it manually. Undo /Redo works for now.
6. Go either to Meshing or Animate mode
7. Return to Rig mode
8. Paint some more weights
9. Look into Edit menu. Undo item is inactive.
If you use auto weighting, the event will be recorded. It doesn't work with manual weighting only.
Second scenario:
1. Open Creature
2. Open existing project
3. Go to Rig mode
4. Paint some weights manually
5. Look into Edit menu. Undo item is inactive.
Undo / Redo problem in manual weighting mode
Re: Undo / Redo problem in manual weighting mode
Hello,
Thanks for the bug report. Will investigate.
Thanks
Thanks for the bug report. Will investigate.
Thanks
Re: Undo / Redo problem in manual weighting mode
Hello,
An update : Good news, this bug will be fixed for the next release.
Thanks
An update : Good news, this bug will be fixed for the next release.
Thanks