Release 3.57

Discuss issues pertaining to the Creature Animation Editor here.
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chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Release 3.57

Post by chong » Thu Feb 07, 2019 5:31 am

Release Notes for new version

Manual Weight Painting Undo Fix Fixes for Undo during Manual Weight Painting

Mesh & Bone Search Filters Adding Text filters to aid selection for Mesh, Bone Rig and Bone Animation Modes

Japanese Language Support Added basic Japanese Language Support, go into Prefences to change

Enlarge/Shrink Atlas Function Added feature to Enlarge/Shrink character atlas without changing rig meshes. In Mesh Mode, Import -> Repack/Enlarge/Shrink Atlas Texture -> Pick Just Resize Atlas, No Packing

Flow Particle FX Export for UE4 Creature now exports Flow Particle FX data for the Unreal Engine 4 runtimes! A full tutorial will be posted soon. Docs are already online.

furrfire
Posts: 76
Joined: Fri May 04, 2018 4:33 am

Re: Release 3.57

Post by furrfire » Thu Feb 07, 2019 8:39 pm

Thanks for the new enlarge\shrink atlas option that keeps parts where they should be, definitely something I wanted for some time now. 8-)

Any chance for a future update to be able to move a region and it's mesh at the same time to reorganize our atlas however we like? I know repacking can do it, however it'd be nice to have manual control over this that doesn't involve editing the png in an art program, then remaking our meshes.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Release 3.57

Post by chong » Thu Feb 07, 2019 8:46 pm

Sounds like a great idea! Will investigate and look into it as well :)

Cheers

furrfire
Posts: 76
Joined: Fri May 04, 2018 4:33 am

Re: Release 3.57

Post by furrfire » Sat Feb 09, 2019 3:27 am

chong wrote:
Thu Feb 07, 2019 5:31 am


Enlarge/Shrink Atlas Function Added feature to Enlarge/Shrink character atlas without changing rig meshes. In Mesh Mode, Import -> Repack/Enlarge/Shrink Atlas Texture -> Pick Just Resize Atlas, No Packing


This feature does not work correctly (at least for me anyways). It tries to give things too many meshes if I hit okay to remesh- and if I just hit cancel to not remesh- my meshes do not line up with my art.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Release 3.57

Post by chong » Sat Feb 09, 2019 3:47 am

Hello,

This feature currently right now is meant to preserve the current rig ( no changes to your rig + regions in Rig mode ) while giving you additional atlas texture space. It will require remeshing of the atlas which means additional meshes might be generated depending on the artwork.
Will look into making it robust for future updates so it can also recognize and preserve current mesh settings in mesh mode.

Thanks

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Release 3.57

Post by chong » Sun Feb 10, 2019 1:07 am

Update: Good news! This will be fixed for the next update :) Your mesh names and settings will be preserved ( for both custom, regular and poly meshes ) when enlarging/shrinking the texture atlas. No remeshing will be required in this case.

Cheers

sonic2002
Posts: 20
Joined: Sun May 05, 2019 7:51 pm

Re: Release 3.57

Post by sonic2002 » Sun Aug 25, 2019 10:40 am

furrfire wrote:
Sat Feb 09, 2019 3:27 am
chong wrote:
Thu Feb 07, 2019 5:31 am


Enlarge/Shrink Atlas Function Added feature to Enlarge/Shrink character atlas without changing rig meshes. In Mesh Mode, Import -> Repack/Enlarge/Shrink Atlas Texture -> Pick Just Resize Atlas, No Packing


This feature does not work correctly (at least for me anyways). It tries to give things too many meshes if I hit okay to remesh- and if I just hit cancel to not remesh- my meshes do not line up with my art.
I still have this bug. I shrink the atlas, i click cancel on remeshing, and all meshes do not line up...
why? how can we fix this? thank you

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