FBX/GLTF export Merged Mesh option There is now a new option to export your FBX/GLTF animation either as submeshes per region or as one big merged mesh. Check "Merge Meshes" to export as a single mesh.
Manual Weight Smooth Painting Fix Fix crash + bug for smoothing of weights in Manual Weight Painting mode
Fast Pose Compute (BETA) A new improvement/algorithm for the internal compute engine is in Beta. Check "Use Fast Compute Engine" in the Preferences Menu to try it out. It will speed up response times for bone motor heavy rigs.
Discuss issues pertaining to the Creature Animation Editor here.
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