GAME MAKER STUDIO

Discuss issues pertaining to the various game/web runtimes of Creature here.
blurymind
Posts: 16
Joined: Tue Sep 08, 2015 7:53 am

Re: GAME MAKER STUDIO

Post by blurymind » Wed Dec 23, 2015 11:18 am

ok you got this rolling for construct2,
Now how about game maker :)
Or clickteam fusion? Do you want me to start a thread there too?

chong
Posts: 704
Joined: Thu Feb 19, 2015 2:21 am

Re: GAME MAKER STUDIO

Post by chong » Wed Dec 23, 2015 6:11 pm

Sure! It will be fantastic if you could start a thread on the Gamemaker forums too!

Cheers!

blurymind
Posts: 16
Joined: Tue Sep 08, 2015 7:53 am

Re: GAME MAKER STUDIO

Post by blurymind » Wed Dec 23, 2015 10:45 pm

Done!
http://gmc.yoyogames.com/index.php?showtopic=685934

Thank you for moving so swiftly. Creature is spreading like wildfire amongst different game engines 8-)

psychoanima
Posts: 4
Joined: Mon Apr 11, 2016 11:25 pm

Re: GAME MAKER STUDIO

Post by psychoanima » Mon Apr 11, 2016 11:28 pm

Still nothing? :\

It's very hard to believe that only Optpix Spritestudio and Spine have runtime for Game maker studio...

chong
Posts: 704
Joined: Thu Feb 19, 2015 2:21 am

Re: GAME MAKER STUDIO

Post by chong » Mon Apr 11, 2016 11:54 pm

Hello,

Unfortunately I do not have a license for GameMaker studio. Also, I took a look at their docs and am not quite sure if they have general mesh support (uvs, points vertices) required for mesh deformation in Creature. If somebody can shed some light on the issue that will be great.

Cheers

psychoanima
Posts: 4
Joined: Mon Apr 11, 2016 11:25 pm

Re: GAME MAKER STUDIO

Post by psychoanima » Tue Apr 12, 2016 1:14 am

chong wrote:Hello,

Unfortunately I do not have a license for GameMaker studio. Also, I took a look at their docs and am not quite sure if they have general mesh support (uvs, points vertices) required for mesh deformation in Creature. If somebody can shed some light on the issue that will be great.

Cheers

What I know is that Spine mesh deformation is working inside Game Maker but I don't know if it works in the same way as Creature.

chong
Posts: 704
Joined: Thu Feb 19, 2015 2:21 am

Re: GAME MAKER STUDIO

Post by chong » Tue Apr 12, 2016 1:29 am

Hello,

Somebody technical enough to give some advice on this will be great. As I mentioned before, I do not mind guiding any dev on integrating the Creature C++ or JS runtimes into Gamemaker. You just need to point me to the right person.

Cheers

0nepice
Posts: 6
Joined: Thu Nov 19, 2015 11:44 pm

Re: GAME MAKER STUDIO

Post by 0nepice » Mon Oct 10, 2016 3:30 am

Still nothing? :cry:

chong
Posts: 704
Joined: Thu Feb 19, 2015 2:21 am

Re: GAME MAKER STUDIO

Post by chong » Mon Oct 10, 2016 3:32 am

Hello,

Sorry I will need help/technical support for this runtime to happen.

Cheers

kenedy
Posts: 1
Joined: Tue Dec 20, 2016 6:43 pm

Re: GAME MAKER STUDIO

Post by kenedy » Tue Dec 20, 2016 6:56 pm

The only thing that I know is that we do not have an extension for Game Maker Studio yet.
Graduated from Soran University with First Class Degree with Honours in Computer Science.

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