Phaser + PixiJS Runtimes now with FlatData Binary Support!

Discuss issues pertaining to the various game/web runtimes of Creature here.
Post Reply
chong
Posts: 1116
Joined: Thu Feb 19, 2015 2:21 am

Phaser + PixiJS Runtimes now with FlatData Binary Support!

Post by chong » Fri Apr 22, 2016 10:14 pm

Hello all,

I am pleased to announce that both the Phaser and PixJS WebGL runtimes now support the faster and more compact Flat Data binary format for Creature!

Head on over to the docs to find out more:
http://www.kestrelmoon.com/creaturedocs ... es%20.html

Cheers!

Post Reply