RaptorMark! New Fast JS WebGL Runtimes

Discuss issues pertaining to the various game/web runtimes of Creature here.
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chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

RaptorMark! New Fast JS WebGL Runtimes

Post by chong » Sat Apr 30, 2016 4:14 am

Raptor Mark is a demonstration of what the new Creature WebGL plugin is capable of.

This demo shows 30 fully mesh deforming raptor characters running across the screen. This demo is using the CreaturePack Web format to deliver results that have high performance, great quality and yet compact in delivery size.

Image

Live WebGL demo:
https://github.com/kestrelm/Creature_WebGL

milan.mancel
Posts: 28
Joined: Mon Feb 15, 2016 8:06 pm
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Re: RaptorMark! New Fast JS WebGL Runtimes

Post by milan.mancel » Thu May 05, 2016 12:32 pm

Congrats, this is really impressive!

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: RaptorMark! New Fast JS WebGL Runtimes

Post by chong » Thu May 05, 2016 3:48 pm

Thanks! I might be working on a lightweight UE4 version as well to allow you to playback many, many characters as background sets/props too. It will complement the existing UE4 plugin :)

Cheers

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