Converting to UE4 4.13 problem

Discuss issues pertaining to the various game/web runtimes of Creature here.
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Rinzzler
Posts: 41
Joined: Wed Dec 30, 2015 3:41 pm

Converting to UE4 4.13 problem

Post by Rinzzler » Tue Oct 25, 2016 1:25 pm

Trying to convert project to 4.13. and after downloading the latest plugin and generating Visual Studio files i try to compile the missing .dll-s but I get "fatal error C1083: Cannot open include file: 'glm/glm.hpp': No such file or directory". The 4.12. version and plugin works fine. What to do? Thanks in advance

EDIT: Without changing anything it suddenly doesn't throw the errors and compiles without issues.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Converting to UE4 4.13 problem

Post by chong » Tue Oct 25, 2016 4:12 pm

Hello,

I just tried it with a brand new UE4.13 project with no issues.

Here's what you should try:

1) Go into your project's Plugins directory and delete CreaturePlugin ( the plugin )

2) Grab from GitHub the latest plugin again

3) Copy that into the Plugins Directory

4) Right click on your .uproject file in your Project directory -> Generate Visual Studio Project Files

5) Double-click on the .uproject file to rebuild and run the project

Cheers

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