Why don't you have list of runtimes?

Discuss issues pertaining to the various game/web runtimes of Creature here.
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PASAf
Posts: 7
Joined: Sun Feb 05, 2017 2:56 am

Why don't you have list of runtimes?

Post by PASAf » Sun Feb 05, 2017 6:48 pm

I know there already exist list in Creature Documentation, but it is not actually the list - it is links to articles in Documentation and not list as list in e.g. Sp#ne.

It's very handful to have list like this, maybe you should have such page too, or at least pinned topic at this forum (and pinned topic for each supported runtime that users can just report bug in one topic, not producing many topics like 'UE4 version x.x doesn't work!').
Because as for me, I came to website and very enjoyed Creature, but next question for me was - what engines it will alow me to use? And didn't find anything useful with fast eye-searching around website interface.

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Why don't you have list of runtimes?

Post by chong » Sun Feb 05, 2017 8:00 pm

Hello,

Runtimes are listed here:
http://creature.kestrelmoon.com/more_info_3.html

However, I think I can definitely improve the description to make it clearer. I will work on improving the runtime listings on the website, thank you so much for the very useful tips!

Cheers

chong
Posts: 1178
Joined: Thu Feb 19, 2015 2:21 am

Re: Why don't you have list of runtimes?

Post by chong » Mon Feb 06, 2017 2:17 am

Hello,

The official supported runtime list has been updated on the docs page:
http://www.kestrelmoon.com/creaturedocs ... ction.html

Under "Supported Game Engine Runtimes", you will see the supported runtimes + links to their runtimes on GitHub.

Cheers

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